Patch 0.06.16
Minor bugfixes. There are still some known bugs I will fix in coming patches.

Developer posts and news about this game.

Minor bugfixes. There are still some known bugs I will fix in coming patches.

Lots of minor updates, bug fixes, balance changes, etc. Plus all of the updates from the beta and pre-beta branches. Floor 2 and 3 will come with new enemies and bosses soon in a coming update!

Patch 0.04.04 January 8th, 3:45AM EST Improved pathfinding Update frog movement, so it doesn't get stuck where the player cannot shoot it Increase upgrade menu width Some of these changes may appear janky for a little bit, but I'll fix them in due time. The benefits far outweigh

Patch Notes 0.04.03 January 8th, 2:24AM EST I left the upgrade menu active by default in the last build, so had to fix that. I also made the Anthill register as an obstacle for pathfinding, along with adjusting some other pathfinding parameters (not sure if they actually do anyth

Patch Notes 0.04.02 January 8th, 2:05AM EST 豆腐を取り除いた (removed tofu) / fixed missing characters in some languages' fonts. Set default audio levels to 50% Increased maximum font size for upgrade descriptions (mainly for Chinese characters, which were almost too small to read).

Controller support is now finished, as well as some bug fixes. Bug Fixes: - The point targeted on grubs by things like Drones and Chain Lightning was below the actual hitbox, it's been moved so that lightning will no longer miss Grubs sometimes. I also adjusted this point on all

Major Update 0.04.00 Jan 5, 2025 Damage Numbers Added damage numbers that pop up in different sizes and colors. Damage now "jiggles" a little bit, just to make the numbers more interesting. On average the damage is the same. New Boss, King of Worms The new boss, King of Worms, ha

Patch Notes Update 0.03.00 GREEN GRUBS Green Grubs, are a new permanent currency for unlocks. They drop from bosses and are used to get permanent upgrades/unlock more upgrades. Right now they're work in progress, but you can collect them to your hearts content. They're saved betw

Patch Notes (Nov 23 -> Dec 24) Update 0.02.01: - Fixed bug with Chaingun where it didn't actually add firerate - Reduced spread on Firerate+ - Balanced enemy health for more fun early: Enemies now have about 30% of their original health, but health scales more later. (+2/room

Released Nov 11 - Add wiggly upgrade - Orbit upgrades - Improved grub behavior - Grubs drop worms now - Functional audio menu - You can pick any weapon, from tables - Updated lightning visual and behavior - Adjusted some sound effect levels :) - Actually implemented rarity lol -

This is just the base build for Early Access. I'll start keeping track of changes after this!