Patch Notes
Update 0.03.00
GREEN GRUBS
Green Grubs, are a new permanent currency for unlocks. They drop from bosses and are used to get permanent upgrades/unlock more upgrades. Right now they're work in progress, but you can collect them to your hearts content. They're saved between sessions, so they really mean something.
They come with a nice tracker right above your worms too.
You will get even more Green Grubs from winning. Yes, there will be a wincon soon! Something like defeat 5 bosses -- of course with the option to go endless.
QOL
Enemies can't hide, and neither can you!
Now:
Before:
There's an ant hiding here :)
Easier, safer rooms
I adjusted some rooms to avoid getting hit on entering, and make some maps easier. For example the crazy criss-cross laser beam room now has a wall blocking the bottom laser:
- Now, rooms get cleared before a boss spawns, and before a shop spawns. I thought it would be fun variety to have them spawn in random rooms, but it's just buggy and hard to work with, sadly.
- Disable traps (lasers) upon clearing the room.
- Health pickups can no longer spawn before room 3 (no getting scammed).
- Significantly reduced the spread of 'Chaingun'.
- Made 'Bounce' only bounce off obstacles, that way 'Piercing' works better.
- Added a knockback effect to 'Dash Aura'.
- On-hits trigger on obstacles again (Sorry I broke this when I fixed 'Bounce').
- Added sound effect to health pickup spawn (same as upgrade spawn for now), adds just a little bit more enjoyment.
Boss Bar
Yup, added a boss bar. I was debating it, but then I remember TBOI has it, so I figured I should too.
Also, the Mantis boss is now called "Meat Harvester."
Upcoming Enemies
There's another boss coming soon called King of Worms but he's really a snake.
It's certainly going to be a lot more of a traditional boss fight than the Meat Harvester Mantis, but Mantis' move-set will be getting some love pretty soon.
There's an anthill coming soon too. Obviously it spawns ants. This will be the first spawner-type enemy.
It's a very early work in progress.
Balance Changes (non-QOL)
Meat Harvester boss moves twice as fast, and is a lot smaller
Nerfed 'Top 1%' by a lot (it was way too strong sorry) - It now grants 1% of your worms as damage, per level, instead of 5%.
Other Changes
- Slightly modified wall texture, and some bugfixes with the sprite sorting on it
- Adjusted ground color to be darker, just looks better.
- Fixed upgrade requirements to actually work correctly. My bad.
- Changed font for numbers to Chewy.
- Renamed "More AOE" to "Big AOE"
