Sign Motion

Midnart

Released
Oct 24, 2014
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    Update 7 - Remastered Edition

    Sign Motion just got remastered with a ton of visual enhancements and other updates. That includes post-processing shaders, animations and more. Most notably the boy got a backpack and a cap which helps to indicate the direction he is facing, the girl got hair animation guided by

  2. Developer post

    Update 7 - Remastered Edition

    Sign Motion just got remastered with a ton of visual enhancements and other updates. That includes post-processing shaders, animations and more. Most notably the boy got a backpack and a cap which helps to indicate the direction he is facing, the girl got hair animation guided by

  3. Rock, Paper, Shotgun

    Stop! Sign Motion Demo Ahead

    A world where people in traffic signs and other warning notices are alive, and can run, jump, and swing on bits from other signs? That’s a nice setup for a quirky aesthetic, that, and it’s the idea behind Sign Motion . We’re taking a child escaped from a school crossing sign on a

  4. Developer post

    Demo Now Available

    A demo version is now available for Windows, Mac and Linux! ːimoutː

  5. Developer post

    Demo Now Available

    A demo version is now available for Windows, Mac and Linux! :imout:

  6. Developer post

    Update - 6

    Another one in a series of updates to address feedback and suggestions from the community. What Changed: Hint System: Added a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller. Controls: Hitting the

  7. Developer post

    Update - 6

    Another one in a series of updates to address feedback and suggestions from the community. What Changed: Hint System: Added a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller. Controls: Hitting the

  8. Developer post

    Update - 5

    Another one in a series of updates to address feedback and suggestions from the community. What Changed: Animation: When standing on a tilted platform, character pose adapts better to terrain angle. Animation: Jump animation is now slower. Animation: Transitions into climbing pos

  9. Developer post

    Update - 5

    Another one in a series of updates to address feedback and suggestions from the community. What Changed: Animation: When standing on a tilted platform, character pose adapts better to terrain angle. Animation: Jump animation is now slower. Animation: Transitions into climbing pos

  10. Developer post

    Update - 4

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Graphics: Rust shaders are now enabled for most signs. Level Design: Gap

  11. Developer post

    Update - 4

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Graphics: Rust shaders are now enabled for most signs. Level Design: Gap

  12. Developer post

    Update - 3

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Rope: Increased speed when climbing up/down a rope. Animation: Leg movem

  13. Developer post

    Update - 3

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Rope: Increased speed when climbing up/down a rope. Animation: Leg movem

  14. Developer post

    Update - 2

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Checkpoints: Long levels now have one or more intermediate checkpoints.

  15. Developer post

    Update - 2

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Checkpoints: Long levels now have one or more intermediate checkpoints.

  16. Developer post

    Update - 1

    An update has been published today. Please, re-launch the steam client to download the latest version. This is the first in a series of updates to address feedback and suggestions from the community. What Changed: Controls: Movement starts promptly on key/joystick input and also

  17. Developer post

    Update - 1

    An update has been published today. Please, re-launch the steam client to download the latest version. This is the first in a series of updates to address feedback and suggestions from the community. What Changed: Controls: Movement starts promptly on key/joystick input and also