Another one in a series of updates to address feedback and suggestions from the community.
What Changed:
- Hint System: Added a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller.
- Controls: Hitting the jump button near round corners registers better.
- Controls: Now it's possible to jump again just as the character is landing instead of when the character had fully landed.
- Rope: Contact point was off and could cause the character to grab on a rope a little higher than where it actually touched it.
- Rope: New climbing animation.
- Physics: Fixed issue where a few ramps and ropes could launch the character too high due to wrong momentum.
- Level Design: Just before the first rope, added two new ropes to help the player get familiar with the rope controls and mechanics of swinging back and forth.
- Level Design: Just before the first falling car, added another falling car as a warning of what's coming next.
- Level Design: Just before the first gas leak, added another gas leak sign as a warning of what's coming next.
- Bug: On 'Pike' street, Fixed issue that could cause the player to be stuck on the wrong side of the arrow.
- Bug: On 'Martini' avenue it was possible to bypass the second puzzle.
- Other misc fixes and improvements.
Demo
A demo is coming soon.
ːimoutː