HARD VOID

jejoxdev

Released
Oct 29, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    HARD VOID v0.14.4

    HARD VOID v0.14.4 minor update: Added the new astro damaged graphics. Small tweaks to combat animations. Added text/indicators for guiance for help/extra information when doing certain actions (load, deploy, etc). Added new inverted icons as an option toggle. Added some missing a

  2. Developer post

    HARD VOID Early Access v0.14.X

    HARD VOID v0.14.X arrives! Now, astros can have moons, which will participate in combat. Also, every astro has now HP and can be destroyed. Full extra feature list: - Moons and asteroids - Astros can be targeted and destroyed - Multi astro combat - Multiple factions in same comba

  3. Developer post

    HARD VOID v0.13.16

    Added new OST for battle Now you can rename fleets in strategic layer Added color coded items in the research queue Fleet movement can be cancelled by moving to the same astro.

  4. Developer post

    HARD VOID halfway in development

    Hello! I am just here to announce the plans of HARD VOID. Development continues steadily, and I want to thank you all again for your support. This is a full solo project: I code, write the lore, design the UI, direct the art style, compose the music, make the 3d models, and do th

  5. Developer post

    HARD VOID v0.13.15

    V0.13.15 available is now available Added another batch of text descriptions Added button in colony view screen to switch between list and supply chain mode view. More small fixes/polish for battle animations Fixed issues in the tooltip for production summary of buildings.

  6. Developer post

    HARD VOID v0.13.14

    Fixed bug in ship design interface that prevented proper ship design creation. Added another batch of text descriptions. Fixed bug that covered tag controls in ship design interface. Minor improvements and fixes to battle animations.

  7. Developer post

    HARD VOID v0.13.13

    Fixed video memory leak happening when entering and exiting astro, fleet, and other view/management screens.

  8. Developer post

    HARD VOID v0.13.12

    Fixed crashing issues at game startup for windows build. Restored Tachyon beam and last patch changes.

  9. Developer post

    minor update v0.13.3

    Added the first batch of text description for ship systems. Bugfix, Tachyon beam is now available after researching tachyonics. Some added details on tooltips.

  10. Developer post

    HARD VOID v0.13.X on Summer sale

    HARD VOID v0.13.X is live and on sale! This will be the last sale before the updated price. HARD VOID Early Access is approaching 50% of development, and the price will reflect that with a price bump after the sale ends. The development continues full Steam ahead. Thanks for all

  11. Developer post

    HARD VOID v0.13.0

    HARD VOID v0.13.0 is live! Added new ship systems modifications, a new tooltip indicates possible range of values for each parameter. Added new more advanced techs and the corresponding ship systems. Added more detailed damage model, each ship system has HP and has a chance to be

  12. Developer post

    HARD VOID Early Access v0.12.0

    HARD VOID update v0.12.0 brings a lot of new content for ground battles. Procedural oceans: Oceans are now implemented. Three types of oceans: water, ammonia, and methane. Composition has little effect now, but mechanics will be added later. Also, long naval and air unit design i

  13. Developer post

    HARD VOID manual

    Do you like classical old-school manuals? Due to the sheer amount of details not properly explained in HARD VOID, I am working on a pdf manual detailing many of the internal mechanics. It is not complete yet, but i will be updating regularly to include more details, lore, and oth

  14. Developer post

    HARD VOID pseudo-roadmap

    Here is a list of planned major features for HARD VOID release. The order is approximate, and may change. The final decision on when to implement the features is based on keeping the gameplay coherence and making development easier/faster. The pseudo-roadmap will be updated later

  15. Developer post

    HARD VOID EA bugfix, UI, and QoL update v0.11.6

    This update fixes several bugs and other issues found by the community. Thanks a lot! Changes should be compatible with savegames. Also the are some changes to UI and QoL features like: Vision in universe view of dark matter (that affect warp speed) DPI aware fonts Measurements o

  16. Developer post

    Bugfix update v0.11.5

    Fixed bugs Fixed bug of non-working WASD keys for universe view movement. Added missing Sublight movement indication in ship design screen. Some sporadic AI behaviour bugs fixed. Some small interface updates in ship design screen made.

  17. Developer post

    enemy AI and auto build/produce bugfixes

    Fixes: Fixed bug that stuck the enemy AI production frequently. Rehauled auto build/produce algorithm for production and build selection. Fixed Titanium production chain bug other known issues working on: Not following the tutorial precisely (wandering menus/screens) may crash th

  18. Developer post

    hotfix crash on loading

    Fixed bug that crash the game when loading a savegame with too many colonies.

  19. Developer post

    Irradiation update v0.11.2

    In a previous update, the astros irradiation was increased without taking into account habitability penalties. This caused out-of-range value bugs and even showing '?' habitability in fully explored astros. To fix this, the habitability penalties due to irradiation were greatly r

  20. Developer post

    HARD VOID Early Access v0.11.1

    HARD VOID Early Access v0.11.1 is available! The changes consist of the expansion of ground unit mechanics, including ship/unit landing and take off. Also a complete rebalance of ship/unit systems is done to accomodate the changes, some UI rework, performance improvements, and bu