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HARD VOID v0.13.0

HARD VOID v0.13.0 is live!

  • Added new ship systems modifications, a new tooltip indicates possible range of values for each parameter.

  • Added new more advanced techs and the corresponding ship systems.

  • Added more detailed damage model, each ship system has HP and has a chance to be damaged, based on size and other factors.

  • Added ship systems traits: electronic, biologic, gravimetric. those affect the chances of module hit from weapons with the corresponding counter-trait: anti-electronic, anti-biologic, anti-gravimetric.

  • Added ship ramming and orbital building drop, in two phases: kinetic shock based on ship mass and speed, if one of the ships explodes the remaining ship takes explosive damage based on exploding fuel, power sources, and current ammo detonated.

  • Added more juice in combat (animations, flashes, etc)

  • Updated new graphic view for colony supply chain.

  • Colony REPEAT button that repeats all building orders.

  • Updated new view for research.

  • Flamethrowers (missing text descriptions, the manual, and other details will be updated in minor updates in the next few days)