Released
Jul 15, 2015
Platforms
WindowsmacOS
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Version 1.1.9

    Here's what's new: - You can now mouse over signs in towns from any distance. - The combat tutorial now mentions that hitting 'v' will toggle combat visibility mode. - Selectively added more and better loot to a number of dungeons scattered across the world. - The weight of your

  2. Developer post

    Version 1.1.9

    Here's what's new: - You can now mouse over signs in towns from any distance. - The combat tutorial now mentions that hitting 'v' will toggle combat visibility mode. - Selectively added more and better loot to a number of dungeons scattered across the world. - The weight of your

  3. Developer post

    Version 1.1.8

    This patch makes a number of minor gameplay/interface tweaks including: - We've added a new shield swap inventory slot. - You can now use hotkeys to close the alchemy and sleep interface panels. - You can now use enter for "confirm", "yes" or "okay" while in the stacking, buy/sel

  4. Developer post

    Version 1.1.8

    This patch makes a number of minor gameplay/interface tweaks including: - We've added a new shield swap inventory slot. - You can now use hotkeys to close the alchemy and sleep interface panels. - You can now use enter for "confirm", "yes" or "okay" while in the stacking, buy/sel

  5. Developer post

    Version 1.1.7

    Here's what's new: - Fixed a bug that could cause the game to intermittently crash upon opening a book. - Fixed a minor issue that would cause your party's HP and SP to restore a tad too quickly upon sleeping in your own bed. - Fixed an issue that would cause your party to sudden

  6. Developer post

    Version 1.1.7

    Here's what's new: - Fixed a bug that could cause the game to intermittently crash upon opening a book. - Fixed a minor issue that would cause your party's HP and SP to restore a tad too quickly upon sleeping in your own bed. - Fixed an issue that would cause your party to sudden

  7. Developer post

    Version 1.1.6

    Here are the highlights: - Fixed an issue where if you deleted your "file_header.dat", file your saves would become inaccessible. - Corrected a couple offset pathfinding waypoints. - Allows characters in combat with melee weapons to click on non-adjacent enemies in order to move

  8. Developer post

    Version 1.1.6

    Here are the highlights: - Fixed an issue where if you deleted your "file_header.dat", file your saves would become inaccessible. - Corrected a couple offset pathfinding waypoints. - Allows characters in combat with melee weapons to click on non-adjacent enemies in order to move

  9. Developer post

    Version 1.1.5

    Pretty minor update, here's what's changed: - Ingredients and food are now clearly labeled. - You can now choose between the original lock picking system and the new fixed skill requirement system in the gameplay options menu. - A bug where "Recalling" into a home (in certain sit

  10. Developer post

    Version 1.1.5

    Pretty minor update, here's what's changed: - Ingredients and food are now clearly labeled. - You can now choose between the original lock picking system and the new fixed skill requirement system in the gameplay options menu. - A bug where "Recalling" into a home (in certain sit

  11. Developer post

    Version 1.1.4

    Major changes: - The level cap now virtually removed. This shouldn't really change much practically speaking. - Foe levels are no longer visible. This is related to the first item. Instead, the foe’s hp/max hp will be visible if it’s within several levels of your party or if you

  12. Developer post

    Version 1.1.4

    Major changes: - The level cap now virtually removed. This shouldn't really change much practically speaking. - Foe levels are no longer visible. This is related to the first item. Instead, the foe’s hp/max hp will be visible if it’s within several levels of your party or if you

  13. Developer post

    Version 1.1.3

    Here's what's changed: - Fixed a lock picking issue that was causing lock pick difficulty to scale incorrectly when the game difficulty was set to easy or difficult. - Reduced the value of several anomalously priced Human Ear items that had previously allowed for stacking exploit

  14. Developer post

    Version 1.1.3

    Here's what's changed: - Fixed a lock picking issue that was causing lock pick difficulty to scale incorrectly when the game difficulty was set to easy or difficult. - Reduced the value of several anomalously priced Human Ear items that had previously allowed for stacking exploit

  15. Developer post

    Version 1.1.2

    A few new fixes here worth mentioning: - You can now right-click character portraits to open their inventories. - Being sent to prison no longer costs 1 of each skill point for every player. - An alchemy duping exploit was fixed. - Removed a small invisible barrier in the middle

  16. Developer post

    Version 1.1.2

    A few new fixes here worth mentioning: - You can now right-click character portraits to open their inventories. - Being sent to prison no longer costs 1 of each skill point for every player. - An alchemy duping exploit was fixed. - Removed a small invisible barrier in the middle

  17. Developer post

    Version 1.1

    Although version 1.1 is the most recent, we've done a bunch of smaller patches leading up to it which we'll just go ahead and roll into this update. Here's what's changed: - Skill descriptions now clarify how certain Skills are being used by the game to determine outcomes. Take B

  18. Developer post

    Version 1.1

    Although version 1.1 is the most recent, we've done a bunch of smaller patches leading up to it which we'll just go ahead and roll into this update. Here's what's changed: - Skill descriptions now clarify how certain Skills are being used by the game to determine outcomes. Take B