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Version 1.1.4

Major changes:

- The level cap now virtually removed. This shouldn't really change much practically speaking.

- Foe levels are no longer visible. This is related to the first item. Instead, the foe’s hp/max hp will be visible if it’s within several levels of your party or if you have sufficient Lore.

- Skill and attribute points granted during level ups are now subject to diminishing returns past level 14.

- 100 Foraging now results in 2% less random drops than before.

- The lock picking system has been totally overhauled. It's now a fixed value single skill check system. Each lock has a difficulty value, if your lock picking meets or exceeds it then you'll be able to open it 100% of the time assuming you have a pick. Each time you open a lock one pick is removed.

- Training Skill points now has a base cost of 125 instead of 90.

- Barter 100 is now 5% less effective.