Trading Towns

Eternal Games

Released
May 30, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    Patch Notes - 0.9.0

    Changes Added mayors. Each one has different effects and passives that can be unlocked. Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors. Changed Town Center to Market. Changed World Map. Traders now sell di

  2. Developer post

    Patch Notes - 0.8.0

    Changes Reworked UI. Improved visuals, added biomes and cliffs. Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function. You can now add items into the logistic center to improve performance of nearby buildings. Production build

  3. Developer post

    Patch Notes - 0.7.2

    Changes Added world map where you can trade items with other towns. Added bank to give / take loans. Merchant doesn't trade with items anymore. Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up. Added starting items.

  4. Developer post

    Patch Notes - 0.7.1

    Changes Some visual bug fixes and improvements. Merchant now sells blueprints, upgrades and artifacts. Added new buildings and items. Reduces wood and stone costs for house upgrades. Destroying trees or mountains now gives 50 items instead of one. Added disasters and buildings to

  5. Developer post

    Patch Notes - 0.7.0

    Changes Reworked the whole game. Like with Patch 0.6, Patch 0.7 is more like an introduction and provides the foundation for future patches. Therefore, a lot of stuff is still missing and will be added later. Houses now consume all items available and generate taxes based on them

  6. Developer post

    Patch Notes - 0.6.3

    Changes Added seasons that influence the game. Added global effects. Improved UI. Added tipps and removed introduction panel. Changed research tree. Now research points are needed to unlock buildings and other things. Some visual improvements. Added building limit. Added level up

  7. Developer post

    Patch Notes - 0.6.2

    Changes Removed carts mechanic and replaced it with a production chain mechanic. Added new needs. Houses can now be upgraded up to level 15. Added new items and buildings for better early start. Removed quests and added a short introduction instead. In later patches i'll add help

  8. Developer post

    Patch Notes - 0.6.1

    Changes Added new visuals including animations. There is currently only one monster animation (slime), more will be added later. Improved the UI. Houses now display missing needs. Trading Towns buy now more items. Added a few more items. Bugs Fixed houses materials bug. Now they

  9. Developer post

    Patch Notes - 0.6.0

    Changes Reworked the whole game. There are still a lot of things missing and will be added later. Patch 0.6.0 is more like an introduction and provides the foundation for future patches. Added new item transport mechanics. Logistics buildings transport items from one building to

  10. Developer post

    Patch Notes - 0.5.1

    Changes Added sounds and made the world more lively. Added new buildings. Decreased amount of bandits and increased amount of monsters. Monster are weaker now. Scout camp can now be unlocked in the research tree and doesn't give a trait anymore. Improved camera movement. Bugs Fix

  11. Developer post

    Patch Notes - 0.5.0

    Changes Reworked world. Resources are now randomly placed in the world and need to be unlocked in the research tree to be collectable through buildings. Heroes can collect all resources. Added new tiles and mechanics. Added pets. Added soul weapons. Added new buildings. Reworked

  12. Developer post

    Patch Notes - 0.4.1

    Changes Some visuals have been updated. Research points can no longer be bought directly. Traveling merchants offer them now randomly. Increased the starting research points from 3 to 5. King offers are now fixed. Added more game informations. Reduced standard hero skill upgrade

  13. Developer post

    Patch Notes - 0.4.0

    Changes Added artifact crafting system and a new currency for that. Added bandit camps. They block nearby tiles from being used and drop a treasure chest once defeated. Everytime you destroy a camp, others become stronger. Added monster areas. They are similar to bandit camps and

  14. Developer post

    Patch Notes - 0.3.1

    Changes Reworked and rebalanced items. Now only items of the same tier level can be combined with each other. Heroes now only gather unique T1 materials from ruins. You can now choose a random reward when you finish the 10th quest. Artifacts and spells can no longer be obtained a

  15. Developer post

    Patch Notes - 0.3.0

    Changes Reworked the research area and added a skilltree / researchtree instead which includes new buildings. Added a tier system for items and the function to sort them in the storage based on it. Added 3 new house types. Houses now buy items based on their status (T1 - T5). Add

  16. Developer post

    Patch Notes - 0.2.1

    Changes Added quests that act like a guide and reward the player with gold. This should help for a smoother start. Increased adventurer slots from 3 to 4. Lowered the scouting time needed for a tile by 50%. Increased gold discount (cheaper buildings and upgrades) from 0.5% to 2.0

  17. Developer post

    Patch Notes - 0.2.0

    Changes Added recipe book/system. Unlocked recipes are permanently saved. Construction sites and building upgrades can now be destroyed and removing buildings should work smoother. Added zoom. Might feel a bit buggy when zooming out, reason is the small map which will be increase