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Patch Notes - 0.7.2

Changes

  • Added world map where you can trade items with other towns.

  • Added bank to give / take loans.

  • Merchant doesn't trade with items anymore.

  • Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up.

  • Added starting items.

  • Added hero camp in which heroes automatically fight nearby enemies.

  • Added new enemies, added rarity and increased their strength. Drop amount is now based on strength.

  • Most enemies can now be tamed and become pets. Higher rarity enemies become higher rarity pets with better stats and more traits. Heroes need a high CHA stat to tame.

  • Heroes gain EXP even if they fail to defeat an enemy based on damage dealt.

  • Changed hero skilltrees and added a weapon and armor skilltree. Currently only 3 weapons are available.

  • Added critical chance value for each weapon.

  • Added new buildings.

  • Resource buildings now show the tiles they use.

  • Added a synergy bonus. Buildings gain a efficiency bonus if build nearby other buildings that produce items they need.

  • Some balance adjustments.

  • Some visual improvements.