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Patch Notes - 0.9.0

Changes

  • Added mayors. Each one has different effects and passives that can be unlocked.

  • Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors.

  • Changed Town Center to Market.

  • Changed World Map. Traders now sell directly to other Towns unlocked in the World Map.

  • Changed Merchant. New buildings are now unlocked with progress (House level and Journey).

  • Added Journey. Heroes can fight strong enemies in the journey and unlock new passives and buildings. Finishing the journey unlocks new mayor passive effects (up to 3x times).

  • Houses can now be only upgraded if enough items that fulfill specific needs are consumed.

  • Artifacts can now be crafted from items and their effects are based on items selected. Higher worth items = better effects.

  • Pets can now be randomly hatched from monster eggs and trained / improved with gold.

  • Removed summary and added global statistics which can be checked anytime.

  • Also added statistics to many buildings and heroes.

  • Added Book Of Discovery. Informations about the games mechanics and discoveries can be found there.

  • Added more achievements.

  • Improved and cleaned up UI.

  • Improved tooltip explanations.

  • Most buildings need now building materials to be build.

  • Improved visuals and added more animations to make the world more lively.

  • Added hero and enemy animations.

  • Added more sound effects.

  • Added WASD camera movement.

  • Removed bank. I may add it later again but in its current state it simple doesn't fit.

  • Hero summoning now costs directly.

  • Changed / improved main menu.

  • Minimap displays now more informations.

  • Heroes now rest if they lose a fight.

  • Tried to balance the game.