In night mode you have 50% chance to spawn flowers or iron ore instead of tree (at day mode it is only 10% chace)
Health Gem increased base value from 15 to 25 and scaling from 1.05^ to 1.06^
Health Regen Gem increased base value from 5 to 10 and scaling from 1.02^ to 1.025^
Mana Gem increased base value from 10 to 15 and scaling from 1.04^ to 1.05^
Mana Regen Gem increased base value from 4 to 8 and scaling from 1.015^ to 1.02^
Absorption Gem increased base value from 10 to 30 and scaling from 1.04^ to 1.07^
Absorption Regen Gem increased base value from 4 to 15 and scaling from 1.015^ to 1.03^
Physical Armor Gem increased base value from 5 to 10 and Scaling from 1.03^ to 1.04^
Fire Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Ice Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Poison Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Lightning Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Blood Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Corruption Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Holy Armor Gem increased base value from 3 to 6 and Scaling from 1.02^ to 1.025^
Shadow Armor Gem increased base value from 3 to 6 and Scaling from 1.02^ to 1.025^
Physical Damage Gem increased base value from 5 to 10 and Scaling from 1.03^ to 1.04^
Fire Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Ice Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Poison Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Lightning Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Blood Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Corruption Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^
Holy Damage Gem increased base value from 3 to 6 and Scaling from 1.02^ to 1.025^
Shadow Damage Gem increased base value from 3 to 6 and Scaling from 1.02^ to 1.025^
Reduced required armor amount per tier from 100 to 50
Max aura points changed from 8 (Max at level 80) to point per 10 levels (No max level)
All auras damage now scales with spell/attack damage
Physical damage scaling on items changed from (5 - 15) to (15 - 20)
Fire damage scaling on items changed from (5 - 10) to (10 - 15)
Ice damage scaling on items changed from (5 - 10) to (10 - 15)
Poison damage scaling on items changed from (5 - 10) to (10 - 15)
Lightning damage scaling on items changed from (5 - 10) to (10 - 15)
Blood damage scaling on items changed from (5 - 10) to (10 - 15)
Corruption damage scaling on items changed from (5 - 10) to (10 - 15)
Holy damage scaling on items changed from (2 - 5) to (5 - 10)
Shadow damage scaling on items changed from (2 - 5) to (5 - 10)
Physical damage scaling from player points changed from 5 to 15 per point
Fire damage scaling from player points changed from 1 to 10 per point
Ice damage scaling from player points changed from 1 to 10 per point
Poison damage scaling from player points changed from 1 to 10 per point
Lightning damage scaling from player points changed from 1 to 10 per point
Blood damage scaling from player points changed from 1 to 10 per point
Corruption damage scaling from player points changed from 1 to 10 per point
Holy damage scaling from player points changed from 1 to 5 per point
Shadow damage scaling from player points changed from 1 to 5 per point
Health flat scaling from player points changed from 10 to 25 per point
Health regeneration scaling from player points changed from 1 to 5 per point
Absorption flat scaling from player points changed from 15 to 35 per point
Absorption regeneration scaling from player points changed from 1.5 to 7.5 per point
Spell: Fire Ball, Cooldown 6 -> 5, Mana cost 25 -> 50
Spell: Fire Breath, Cooldown 8 -> 10, Damage scaling 200% -> 300%, Mana cost 50 -> 125
Spell: Ice Shard, Cooldown 6 -> 5, Mana cost 25 -> 50
Spell: Frost field, Damage scaling 5% -> 10%, Mana cost 2 -> 25
Spell: Poisonous Kunai, Cooldown 10 -> 5, Damage scaling 50% -> 150%, Mana cost 35 -> 50
Spell: Toxic Cloud, Cooldown 1 -> 5, Mana cost 15 -> 50
Spell: Lightning Spin, Cooldown 20 -> 10, Mana cost 100 -> 150
Spell: Spark, Damage scaling 50% -> 100%
Spell: Blood ring, Cooldown 10 -> 15, Damage scaling 50% -> 125%, Health cost 50 -> 125
Spell: Blood spikes, Cooldown 30 -> 20, Damage scaling 150% -> 200%
Spell: Corrupted smash, Cooldown 25 -> 30, Damage scaling 500% -> 1500%, Mana cost 125 -> 500
Spell: Holy smash, Damage scaling 300% -> 500%, Mana cost 40 -> 125
Spell: Healing field, Damage scaling 50% -> 100%, Mana cost 750 -> 1250
Spell: Shadow Dash, Mana cost 500 -> 250
Spell: Shadow stab, Cooldown 60 -> 2, Damage scaling 2500% -> 1000%, Mana cost 2000 -> 750