Rogues' Purgatory

Jonathan Grey · TMA Games

Released
Dec 3, 2023
Platforms
Last updated
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20 posts
  1. Developer post

    Devlog 102

    I've been working diligently these last few weeks on companions (after being sent out in the field again), and I've nearly ready to get a new update out, but it will probably happen later this week (maybe Friday). I've mainly been working on tactics and companion interactions. Di

  2. Developer post

    Devlog 101

    I'm back from being in the field this week, and I've been working on a lot recently! First off, I have re-added puzzle doors. So far I have re-added 3 different types. I'll probably eventually make a few more of those, but right now was just getting the proof of concept down once

  3. Developer post

    0.3 Update (Virtues and Vices) and Devlog 100

    Changes: Added in sins to all quest conversations and encounters All sins will give you some sort of short term benefit Added clothing shops Added the effects of effects Added more encounters Transmogrified all the panels into different art styles Added sausages Bugfixes: Added c

  4. Developer post

    Update 0.3.99a

    Changes Added confession Added difficulty scaling as a result of sin Added penance quests Added more artwork to encounters and Secret rendering mode Added some sin tracking to some situations Name change! Rogues of Europa is now Rogues' Purgatory Store presence is also changed wi

  5. Developer post

    Devlog 99

    I went back into the field almost immediately, but I still am making progress here. I decided against an update sooner because I wanted to get a little more content in before I did so. I'm almost ready for the final 0.3 update. The plan looking forward is to fully implement the s

  6. Developer post

    Devlog 98

    After coming back from the field, I have been working on penance quests. Essentially, they're going to very strongly resemble the existing quests, except they won't have a reward. The "reward," granted in advance, will be a reduction in difficulty brought on by sinful shortcuts t

  7. Developer post

    Update 0.3.97a

    Changes Added 18 or so encounters Changed many encounters to automatically trigger when moving into the relevant grid. Changed some encounters to be able to be re-triggered. Some encounters give experience points. Added some more functionality in the secret rendering mode. Techni

  8. Developer post

    Devlog 97

    I have been very diligently working on encounters the past two weeks, but I also have to be studying for an examination this Tuesday, so that was cramping my style a bit. However, I'm already at 25 encounters, so already halfway to the goal of about 50. I'll probably drop an upda

  9. Developer post

    Update 0.3.96a / Devlog 96

    Changes Added 9 new cave encounters, which spawn in caves exclusively Added some new encounter artwork Fixes Fixed Spires not being renamed on signs. Known Issues Not all encounters have artwork. The pink square missingno texture will be a placeholder Work has been progressing en

  10. Developer post

    Devlog 95

    It's Sunday, and I feel like I accomplished everything I wanted to this week. I did a lot of bugfixes earlier in the week, with many thanks to those who submitted reports. I should have been better with some of the QC things, but it was what it was, and things should be a bit mor

  11. Developer post

    Update 0.3.94b

    Changes Under-the-hood changes to encounters, and some slight rebalancing Spires now have more dignified names Fetch quests will now indicate the closest Spire to the target location, if available Bugfixes Fixed a bug where NPCs would get stuck or jump to locations instantly Fixe

  12. Developer post

    Update 0.3.94a / Devlog 94

    Changes Finished the last of the conversations. Minor grammatical fixes. Devlog Easter blessings to all! Surrexit vere, alleluia! I did actually manage to meet the goal and timeline I set for myself here, to get all the conversations done, and hopefully everything is working the

  13. Developer post

    Update 0.3.93a / Devlog 93

    Changes Added more conversations (now at least 8 different conversations per quest type) Conversations now reset at the end of the day. Quests no longer permanently lock when refused. Most locations now have descriptions (rather than ???). Many buildings also have descriptions. A

  14. Developer post

    Devlog 92

    Another quick one this week. My wife and I were entertaining some guests and that crimped my time a bit. I now have 24 regular and 24 mini conversations to write, and 27 days of Lent left to write them. Maybe I should temper my expectations a little bit but I will maintain some o

  15. Developer post

    Devlog 91

    Just a quick one this week. I've been working relatively hard on conversations, and managed to fill out a bunch of them. In terms of progress, I have 24 large conversations and 30 mini ones left, which could be done in as early as three weeks from now, but more realistically will

  16. Developer post

    0.2 Update & Devlog 90

    Changes Added abbeys and their inhabitants Abbeys contain a church, cells, fields, and a kitchen. Monks, nuns, abbots, and abbesses work, pray, and sleep Added the fetch quest Added additional conversations for the "clear" quests Changed some verbiage in the HUD Bugfixes Fixed a

  17. Developer post

    Devlog 89

    Lent has begun, and with it I feel it necessary to write a devlog which I have neglected, even as I look at the neglect in my spiritual life. But what's more important in this area is that the practices which I will perform this Lent will serve to improve my work here. I can fini

  18. Developer post

    Devlog 88

    I was in the field this week, but I was able to get some stuff done on the fetch quests, which I hope to finish soon. The heart of the fetch quest is the abbey, a new terrain feature. Abbeys appear in little alcoves in the caverns, and a maximum of one will generate per level, an

  19. Developer post

    Update 0.2.87a / Devlog 87

    Update 0.2.87a Changes Added "recover" quests. Added "clear" quests. Added new panel artwork for different art styles. Added new display font "calligraphy". Font can now be changed on-the-fly in the pause/options menu. Added peddler NPC, who sells tinkering items. The peddler can

  20. Developer post

    Devlog 86

    Christmas greetings to everyone! I've had plenty of time to work on things these past weeks and I have made some good progress. An update will likely be ready this week, though with a few caveats. First things first, I finished up the recover quest, and ironed out (probably) all