I've been working diligently these last few weeks on companions (after being sent out in the field again), and I've nearly ready to get a new update out, but it will probably happen later this week (maybe Friday).
I've mainly been working on tactics and companion interactions.
Different fighting styles!
Companions can now fight in the same ways you can, with ranged attacks, thrown attacks, and melee attacks. The drawback is you have to upkeep companions. You want an extra gun in the fight? You have to supply that gun with ammunition, and food and tonics too.
Every companion will have their own unique traits, and I'm also working on a new quest system for them (after the next update). Each one will have a certain amount of experience gained with them to unlock the quest, and it will weave into their character's story. The side benefit is that it will also allow me to add another feature I had planned a long time ago: quest twists which allow you to finish quests in different ways. Perhaps you can solve a town's problem by paying off the cultists who caused it. Maybe a lost parcel was actually stolen.
But that will all have to wait until later! Remember to leave any questions, comments, and prayer requests you have in the comments below.