Sporeborn Dark

ValiantLight

Released
Sep 19, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v1.03 update!

    Hi everyone! Over the past week, we've tried to implement as many things as possible for the best feel of the game. We hope that this update will make your experience of the game better! Big things: Added damage to monsters when kicking them Fixed Berserk (big monster) getting st

  2. Developer post

    Thank you and the announcement of the v1.03 update!

    Hello everyone! With the release of Sporeborn Dark, we have gained a lot of valuable experience. It has not been an easy journey, the results of which we are now absorbing to become better! This has only been possible because of you, your support and feedback from you, for which

  3. Developer post

    v1.02 update

    A feature that we didn't have time to add in time for release, but is now available: You can now select the difficulty level when starting the map It differs in the size of the map and accordingly the number of monsters, items and generators on it, as well as the number of invent

  4. Developer post

    v1.01 here!

    Thanks for your feedback, we've made some hot fixes based on it. We also added a few things that didn't make it to the release. So here's a short list of changes, just to keep you up to date: Big load optimization Small optimization of in-game process Remove the movement after de

  5. Developer post
  6. Developer post

    Sporeborn Dark is available now!

    Sporeborn Dark has launched! We are thrilled to announce that *Sporeborn Dark* is now available! For over a year, we have been working remotely to bring this game to life. This is our first project as a team, and we are incredibly proud of what we have achieved. It has been an ex

  7. Developer post

    Release announcement!

    Hey everyone! Yes, Sporeborn Dark is releasing on September 19! Thank you for staying with us throughout this year of development. We’re excited to share some of the latest updates and improvements we’ve made in Sporeborn Dark. Big changes: Improved character and monster animatio

  8. Developer post

    Dev logs #16 - improvements, tweaking mechanics

    Hey everyone! We've made several updates recently, which are detailed in the new Dev Logs #16. We improved character and monster animations, added new items, updated the sound, and made the text easier to read. In addition, the fear mechanic now makes firearm sights shake when a

  9. Developer post

    Dev logs #15 - continued development of new presets and localization

    Hey Everyone! A lot of work has been done since the last dev log, and we're excited to share new updates in Dev log #15. We finalized our work with the save game data system, improved animations, and made several cool upgrades. Big changes: - Completed the penultimate set of new

  10. Developer post

    Dev logs #14 - interface improvement, general polishing

    Hey Everyone! We're thrilled to share some exciting updates and improvements that we've made in Sporeborn Dark over the last few weeks. New dev log #14 focuses on improving the user interface, adding an in-game feedback form and adding a statistics screen upon completing the game

  11. Developer post

    Dev logs #13 - development after the demo

    Hey everyone! Since we dropped the demo for Sporeborn Dark , we’ve been hard at work preparing and polishing the game. New dev log #13 consists of a significant number of improvements and bug fixes, such as new textures, animations, balance tweaks and more. Big changes: Added a b

  12. Developer post

    Thank you for playing our demo!

    As we wrote before, this demo is a big step for us and a very cool event. We are very happy with the results we achieved together with you! We learned a lot and got a lot of feedback, based on which we will be able to improve the game further. There are tireless days of developme

  13. Developer post
  14. Developer post

    Demo version 0.7.7 is available now!

    Thanks so much for the feedback! We've made a few fixes and also added things that we didn't have time to add in time for the start of the festival! Enjoy the game!

  15. Developer post
  16. Developer post

    Demo version is available now as part of Steam Next Fest!

    Well, it's been a long time coming and maybe not everything is as perfect as we would like, but it's a big event for us - we released the demo version on steam! We will be very grateful if you play it and leave a feedback. You can do it in the steam discussions, by sending a repo

  17. Developer post

    Our Demo on Steam Next Fest

    We are participating in Steam Next Fest, which starts on June 10! For us participation in this festival is a great achievement and a big step! Now we are actively working on polishing the game and fixing critical bugs, so there are no full-fledged updates yet. Come play the demo

  18. Developer post

    Dev logs #12 - Improvements, optimization and polishing

    Hi everyone! This post is more of a continuation of the previous post where we talk about the latest developments that we have managed to make. Now we are mainly polishing the already made mechanics. In addition we are optimizing loading, generation and gameplay and although we a

  19. Developer post

    Dev logs #11 - We were silent, but we didn't sit idly by!

    Greetings everyone! Well, we haven't posted any updates for over 2 months, but we haven't stopped the development of the project and now we are getting ready to release the demo version at the Steam Next Fest! As you can see - we've updated the stime page, made a new trailer, upl

  20. Developer post

    Sporeborn Dark - Dev logs #10

    Hey! Since the last log we've mostly been polishing smoothly transitioning into developing new mechanics. Dev Logs: Improvement of inpute disabling when using items Visual UI edits Implemented spawn of additional cells for clean generation of levels Improved flickering of lamps C