Just Cause 2: Multiplayer Mod

Avalanche Studios · Square Enix

Released
Dec 16, 2013
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    0.3 Released

    Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects with the `fixed` flag set to false will now properly simulate rotation Client Fixed an issue where a player could enter an occupi

  2. Developer post

    0.3 Released

    Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects with the `fixed` flag set to false will now properly simulate rotation Client Fixed an issue where a player could enter an occupi

  3. Developer post

    0.2.3 Release

    0.2.3 Patch Bug Fixes Client Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD. Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options

  4. Developer post

    0.2.3 Release

    0.2.3 Patch Bug Fixes Client Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD. Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options

  5. Developer post

    0.2.2 Released

    0.2.2 Patch Bug Fixes Shared Fixed Stuntshooter achievement incorrectly increasing stats for all vehicles, rather than just airplanes Client Fixed a bug introduced by ShapeTrigger entities where Checkpoints fired for remote players Vehicles are now unloaded when the player telepo

  6. Developer post

    0.2.2 Released

    0.2.2 Patch Bug Fixes Shared Fixed Stuntshooter achievement incorrectly increasing stats for all vehicles, rather than just airplanes Client Fixed a bug introduced by ShapeTrigger entities where Checkpoints fired for remote players Vehicles are now unloaded when the player telepo

  7. Developer post

    0.2.1 Released

    0.2.1 Patch A server update is not required as the server specific changes are API bug-fixes, however it is recommended. New Features Shared Added a timeout to player damage so kills aren't incorrectly attributed at a later time Server Added World:SetValue and World:GetValue Clie

  8. Developer post

    0.2.1 Released

    0.2.1 Patch A server update is not required as the server specific changes are API bug-fixes, however it is recommended. New Features Shared Added a timeout to player damage so kills aren't incorrectly attributed at a later time Server Added World:SetValue and World:GetValue Clie

  9. Developer post

    0.2 Released

    Key Information Scriptable Client Actors Scripters can now create their own client-side NPC's! Civilian Model Support All civilian models are now available to use! Depth-Tested Rendering Render inside of the game world! Basic Unicode Support Allowing use of more languages. Main M

  10. Developer post

    0.2 Released

    Key Information Scriptable Client Actors Scripters can now create their own client-side NPC's! Civilian Model Support All civilian models are now available to use! Depth-Tested Rendering Render inside of the game world! Basic Unicode Support Allowing use of more languages. Main M

  11. Developer post

    0.2 Release Date

    0.2 will be releasing this Wednesday the 11th at 08:00 UTC, check out the massive changelog!

  12. Developer post

    0.2 Release Date

    0.2 will be releasing this Wednesday the 11th at 08:00 UTC, check out the massive changelog!

  13. Developer post

    0.2 Public Beta Patch

    Thanks for all the testing so far! We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final re

  14. Developer post

    0.2 Public Beta Patch

    Thanks for all the testing so far! We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final re

  15. Developer post

    0.2 Announcement

    0.2 Announcement Public Beta - Now available! Welcome to our biggest, baddest, most awesome update yet! We've toiled extensively to bring you fantastic new features and much-needed bug fixes. Check out the full list below! As there's been an extensive number of changes, as well a

  16. Developer post

    0.2 Announcement

    0.2 Announcement Public Beta - Now available! Welcome to our biggest, baddest, most awesome update yet! We've toiled extensively to bring you fantastic new features and much-needed bug fixes. Check out the full list below! As there's been an extensive number of changes, as well a

  17. Developer post

    0.1.4b Released

    New Features Shared Added World.GetById Client Added --name launch option to override Steam name Added Chat:GetUserEnabled Bug fixes Server Fixed SQL sometimes writing garbage data if an SQLCommand was stored and user later (the values could be garbage collected) Fixed Worlds bei

  18. Developer post

    0.1.4b Released

    New Features Shared Added World.GetById Client Added --name launch option to override Steam name Added Chat:GetUserEnabled Bug fixes Server Fixed SQL sometimes writing garbage data if an SQLCommand was stored and user later (the values could be garbage collected) Fixed Worlds bei

  19. Developer post

    0.1.4 Update

    0.1.4 Changelog Client-side Object Spawning To complement server-side static objects, we've added client-side static objects. In previous releases, you couldn't properly create hats or attach something to a car. Now it's easy. Want to try out hats? Go check out Jman100's hat demo

  20. Developer post

    0.1.4 Update

    0.1.4 Changelog Client-side Object Spawning To complement server-side static objects, we've added client-side static objects. In previous releases, you couldn't properly create hats or attach something to a car. Now it's easy. Want to try out hats? Go check out Jman100's hat demo