Thanks for all the testing so far!
We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final release isn't too far away.
We have updated the publicbeta branch with following changes:
New Features
Shared
Added ComponentMultiply method to Vector2 and Vector3
Client
Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more
Added VehicleSuspension, with methods Get/SetChassisDirection, Get/SetStrength and more
Added VehicleAerodynamics for land vehicles, with methods Get/SetAirDensity, Get/SetDragCoefficient and more
Added Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamics
Added Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and Vehicle:GetTopSpeed
Added chat key and chat toggle key settings
Bug Fixes
Shared
Fixed StuntPos and MG sync states incorrectly setting Character position resulting in crazy vehicle physics and desync
Server
Cleaned up streamer code, hopefully reducing amount of server crashes
Client
Fixed crash caused by accessing Character methods before it is loaded
Hopefully fixed issue with Rico model being invisible
PostRender now renders over everything, replicating previous behaviour
Fixed the sound pop issue on Windows 10, courtesy of emoose from ElDewrito
ReturnPressed event of a TextBox is now triggered on key down, instead of key up
Disabled Tab behaviour of the Enter key in TextBox as it appears to move to the next control in the entire scene
Removed palaver, as its implementation burden outweighed the value it provided
Temporarily disabled SSAO as a hotfix for AMD graphics issues