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0.2.1 Released

0.2.1 Patch

A server update is not required as the server specific changes are API bug-fixes, however it is recommended.

New Features

Shared

  • Added a timeout to player damage so kills aren't incorrectly attributed at a later time

Server

  • Added World:SetValue and World:GetValue

Client

  • Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones

Bug Fixes

Shared

  • Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server
  • Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name

Server

  • Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false
  • Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests

Client

  • Fixed a bug where Player:GetAvatar could return another player's avatar

Note: a running changelog for each new version is maintained on the wiki, see here.