"Disable upgrades" challenge on Ice Map now works as intended Fixed memory leaks - the issue was tied to an external plugin we're using to optimise the game's performance. I've applied fixes, but we'll continue to monitor if more issues will arise Optimised the game by introducti
"Disable upgrades" challenge on Ice Map now works as intended
Fixed memory leaks - the issue was tied to an external plugin we're using to optimise the game's performance. I've applied fixes, but we'll continue to monitor if more issues will arise
Optimised the game by introducting pooling systems to various vfx and enemies spawns. There's still more that we can do in the future
Nerfed statues upgrades - they were simply much more powerful than anything else
Game is now going to be progressively more difficult past wave 30
Lots of optimisations Game's graphic is updated to be more stylised UI is completely reworked Game sounds are completely reworked About 15 new upgrades were added Map difficulty is changed to map challenges with appropriate rewards Waves difficulty, logic and pacing were changed
Lots of optimisations Game's graphic is updated to be more stylised UI is completely reworked Game sounds are completely reworked About 15 new upgrades were added Map difficulty is changed to map challenges with appropriate rewards Waves difficulty, logic and pacing were changed - now everything'll be much harder and, in our opinion, more fun Better main screen Bugfixes
First of all, thanks to everyone who've played our demo! We're feeling anxious that people actually like our game and we will continue making improvements based on your feedback. Right now we're planning to continue fixing the game and to add a better upgrades system sometime soo
First of all, thanks to everyone who've played our demo! We're feeling anxious that people actually like our game and we will continue making improvements based on your feedback.
Right now we're planning to continue fixing the game and to add a better upgrades system sometime soon. After that, the release will follow shortly
Demo Build Patch Notes:
Slimes now spawns in bunches, making it less chaotic and more obvious what kills you
Fixed discord link
Difficulty % is now shown for map configuration to better explain correlation between the gold rewards for the map and it's difficulty
When you lose the game, you'll now see the Upgrades button. This way you won't need to go back to main menu and continue straight away
Made small improvements to how initial resolution is chosen. Might be changed again due to weird engine's behavior
Gameplay difficulty is adjusted - forest is now a bit easier on 10-30, other maps are redesigned in their difficulty aswell
Each map now has "Game Mode" displayed. We're planning to have more than just Siege mode, so we wanted to showcase it ASAP
UI is now looking properly on 1:1 resolution
Damage and Attack Speed upgrades now give +15% instead of +10%
Screen shake is removed. Instead of the screen, the tower will be shaking when it's taking the damage, or when the boss is coming.
In game's menu you can now check the Quests and Technology tab to easily understand what upgrades you have available
Fixed a bug when progress wasn't being accessed on restarting the game.
Please let share any bugs you've found or any feedback you have in steam or in our discord!
Fixed sounds - music and sound are more in sync now Added vsync options - unity was setting vsync to work every second frame causing 30 fps lock Made best resolution and refresh rate selected by default
Fixed sounds - music and sound are more in sync now
Added vsync options - unity was setting vsync to work every second frame causing 30 fps lock
Made best resolution and refresh rate selected by default