First of all, thanks to everyone who've played our demo! We're feeling anxious that people actually like our game and we will continue making improvements based on your feedback.
Right now we're planning to continue fixing the game and to add a better upgrades system sometime soon. After that, the release will follow shortly
Demo Build Patch Notes:
- Slimes now spawns in bunches, making it less chaotic and more obvious what kills you
- Fixed discord link
- Difficulty % is now shown for map configuration to better explain correlation between the gold rewards for the map and it's difficulty
- When you lose the game, you'll now see the Upgrades button. This way you won't need to go back to main menu and continue straight away
- Made small improvements to how initial resolution is chosen. Might be changed again due to weird engine's behavior
- Gameplay difficulty is adjusted - forest is now a bit easier on 10-30, other maps are redesigned in their difficulty aswell
- Each map now has "Game Mode" displayed. We're planning to have more than just Siege mode, so we wanted to showcase it ASAP
- UI is now looking properly on 1:1 resolution
- Damage and Attack Speed upgrades now give +15% instead of +10%
- Screen shake is removed. Instead of the screen, the tower will be shaking when it's taking the damage, or when the boss is coming.
- In game's menu you can now check the Quests and Technology tab to easily understand what upgrades you have available
- Fixed a bug when progress wasn't being accessed on restarting the game.
Please let share any bugs you've found or any feedback you have in steam or in our discord!