Creative Mode enters in Alpha
This is a massive update, the creative mode enters in alpha! First I apologize for the lack of news for almost a year, I’ve not been able to gradually release new features but had to ship them in 1 block. We now have a voxel world with a procedural forest, this is the first step
This is a massive update, the creative mode enters in alpha!
First I apologize for the lack of news for almost a year, I’ve not been able to gradually release new features but had to ship them in 1 block.
We now have a voxel world with a procedural forest, this is the first step towards making an interesting planet!
The building features are MUCH better than before, with a powerful schematic import/export feature to share your builds.
Here is the list of changes:
World
- Integration of Voxel Plugin 2: paves the way for powerfull terraforming
- Procedural Voxel Planet
- First biome: Blue Magic Forest
- Day / Night Cycle
- Interactive foliage
Build Mode Features
- Cursor mode - use the mouse to build
- Precision positioning - select an element and edit its position / rotation / scale
- Grouping: Select multiple elements and move them together
- Better import / export schematic: pre-visualisation before importing
- Scalability: Using SQLite to save builds allows better performances
- Full edits history navigation: Control+Z / Control+Y - persistent even if you quit game
- Simple Voxel Terraforming (1m cube)
- Remove foliage tool
Gameplay
- Parkour moves: Climbing + Vault
- Ninja roll after a jump
- FPS Camera
Settings
- Better Graphical settings, including TAA settings
- DLSS 3.7 + FSR 3.1.1
Other
- Better loading save screen
- Rework of artistic direction
- Better Cel-Shader
