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Creative Mode enters in Alpha

This is a massive update, the creative mode enters in alpha!

First I apologize for the lack of news for almost a year, I’ve not been able to gradually release new features but had to ship them in 1 block.
We now have a voxel world with a procedural forest, this is the first step towards making an interesting planet!
The building features are MUCH better than before, with a powerful schematic import/export feature to share your builds.

Here is the list of changes:

World

  • Integration of Voxel Plugin 2: paves the way for powerfull terraforming
  • Procedural Voxel Planet
  • First biome: Blue Magic Forest
  • Day / Night Cycle
  • Interactive foliage

Build Mode Features

  • Cursor mode - use the mouse to build
  • Precision positioning - select an element and edit its position / rotation / scale
  • Grouping: Select multiple elements and move them together
  • Better import / export schematic: pre-visualisation before importing
  • Scalability: Using SQLite to save builds allows better performances
  • Full edits history navigation: Control+Z / Control+Y - persistent even if you quit game
  • Simple Voxel Terraforming (1m cube)
  • Remove foliage tool

Gameplay

  • Parkour moves: Climbing + Vault
  • Ninja roll after a jump
  • FPS Camera

Settings

  • Better Graphical settings, including TAA settings
  • DLSS 3.7 + FSR 3.1.1

Other

  • Better loading save screen
  • Rework of artistic direction
  • Better Cel-Shader