Cropisle TD

Buffelo Games

Released
Sep 27, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

11 posts
  1. Developer post

    November Patch Notes

    We've made some numerical adjustments to the last update's system and fixed several bugs: Fixed an issue where accumulating too much gold during battle could result in negative values. Added a condition to most features to mitigate the sporadic blockages that may arise from the u

  2. Developer post

    Early November Update

    From community feedback, we've noticed that many players accumulate an excessive amount of external diamond currency during the later stages of the game with nowhere to spend or upgrade. Despite this, the in-game combat difficulty doesn't seem to alleviate. As a solution, we've i

  3. Developer post

    October Update

    fix: fix a bug cause UI can't correctly render sometimes. Fixed an issue where the flame turret, after being enlarged through upgrades, emitted flames too high to hit shorter animals (didn't see that one coming). Fixed an issue where items occasionally misaligned during the upgra

  4. Developer post

    October Update

    Hello, I'm developer. After the stable version throughout the early october, most of the issues reported by players have been fixed. We have been continuously working on resolving these issues to ensure that everyone can enjoy the game with the repaired version ASAP. Due to this

  5. Developer post

    October 3rd Patch Notes

    Added status hints and interaction. In the future, you will need to press and hold the Y key to enter a new stage. Moreover, the appearance of the card pack at the end of the battle also requires player interaction to prevent stage transitions from blocking player operations. Fix

  6. Developer post

    October 2nd Update Patch Notes

    Added additional checks to further stabilize the game's core framework. Added visual effects to enlarge the size of defense towers as they level up, with the current cap set at level 80 for scaling. Adjusted the procedural generation of land heights when creating islands, so it s

  7. Developer post

    October 1st Update Patch Notes #2

    Adjusted the calculation rules for monster stats, fine-tuning the difficulty curve. Refined some UI interaction logic. Many players have reported the lack of a tutorial. We are currently working on this, but in the meantime, we've added a simple gameplay demonstration video acces

  8. Developer post

    October 1st Update Patch Notes

    Adjusted detection frequency to fix issues where the deconstructor sometimes failed to correctly identify objects. Adjusted detection frequency to fix issues where the deconstructor sometimes failed to correctly identify objects. Added a warning when attempting to build in the bo

  9. Developer post

    Release Update

    Hello everyone, We are excited to announce that the game has been live for three days now! First of all, we want to express our deepest gratitude for all the feedback and suggestions from our player community. We have been working around the clock to implement your valuable sugge

  10. Developer post

    [Regular Update] Enhanced Game Depth and Added More Interaction Support

    Fixes: 1. Fixed the issue where UI animations were affected by time scale. 2. Fixed the offset of the Boomerang's destination when upgrading a turret during its attack (although it's a bug, the effect is rather cool; it flies around the turret, killing all monsters within its ran

  11. Developer post

    [Major Update] Spice Up Your Battles with New Gameplay Diversity

    Hey everyone! Since this is our first public announcement, allow me to introduce our game before diving into the update details. We initially designed this game to explore the potential of combining various gameplay elements that we thought were complementary. Although this "melt