Developer postOriginal post (opens in a new tab)

October 1st Update Patch Notes #2

  • Adjusted the calculation rules for monster stats, fine-tuning the difficulty curve.
  • Refined some UI interaction logic.
  • Many players have reported the lack of a tutorial. We are currently working on this, but in the meantime, we've added a simple gameplay demonstration video accessible from the question mark button at the bottom-right corner of the combat screen.
  • Fixed a bug where occasionally using a shovel to dig the ground would generate stone obstacles.
  • Adjusted the conversion ratio for crops at the end of battles.
  • Fixed a bug where defensive towers could be built overlapping with items.
  • Added a "pity system" for the card pool. If a player has not configured cards, they will draw default cards for each type upon entering the game, rather than drawing no cards.
  • Reworked the explosion sound effect when losing.
  • Fixed some logical issues in the main interface's upgrade UI.