We've made some numerical adjustments to the last update's system and fixed several bugs:
- Fixed an issue where accumulating too much gold during battle could result in negative values.
- Added a condition to most features to mitigate the sporadic blockages that may arise from the use of time scale functions.
- Increased the diamond cost for global upgrades.
- Reduced the conversion ratio of gold to diamonds at the end of the game.
- Increased the difficulty level of Rage mode.
I will continue to investigate any potential bugs in the game and add new content as planned. Thank you all for your patience and support during this time.