Containcorp

Coming soon

Plasmarc Studios

Planned release
2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v0.1.24 - Hotfix

    Fixed bug where advance money for initial grant would not be given Fixed bug where appliances sometimes would not connect to wires Fixed right click contextual menu breaking at different screen resolutions Fixed bug with appliance connections not showing on saves from older versi

  2. Developer post

    v0.1.23 - Experiments, Wires & Polish

    Dev Notes This patch was quick! The last one was only a few days ago. This patch is the result of the final effort before the lead developer (one who is writing this) goes on holiday. 2 week holiday to be exact. However I can't say I achieved everything I wanted with this patch.

  3. Developer post

    v0.1.22 - The Patch of all Time

    Dev Notes This update was a long time coming, its been a few weeks since the last patch. A lot of things has contributed to the slow down. For one we have moved back to sprint based work, which means there isn't a convenient time to upload patches. But I hope to address this and

  4. Developer post

    0.1.21

    This update comes after a few days of silence. Definitely a departure from my normal schedule. However, I am hoping to get the pace back. On that note, there are some background changes with the development team that will improve the pace of updates, which I will get into below.

  5. Developer post

    v0.1.20 - New Research Screen

    Dev Notes Introducing the New Research Screen! The new research screen is here! I still need to add research trees for 2 anomalies that are currently in the game, but now that I've finished this new UI, I can move on to focusing on core content once more, and also fixing all thos

  6. Developer post

    v0.1.19

    Patches > Fixed sizing issues with text fitting in UI elements > Removed hauling issue notifications > Fixed spelling on Anomaly Database > Fixed bug with sticky issues not being selectable in construction mode > Right-click can be used to erase in construction mod

  7. Developer post

    v0.1.18

    Patches > Fixed issue with containment goal on contracts > Removed containment requirement from first grant Dev Notes Very small changes. The first grant was completely broken due to a bug softlocking the game. Oops. One notable change is removing containment goals from the

  8. Developer post

    Changes Coming to Research

    What's up? I have decided to use my brain for once and address a problem that has plagued the game for a while. Communication. Specifically, the communication of one of the core pillars of the game Research . There are three core pillars: Containment, Research and Profiteering. A

  9. Developer post

    Version 0.1.16 - New Anomaly! The Sun made small.

    Introducing S-0001 I've started work on a new anomaly. A miniaturised sun that eats things and creates unlimited energy. I'll be releasing the content for the anomaly in multiple patches, and some changes are going to come to the research screen, which needs to be redone to make

  10. Developer post
  11. Developer post

    v0.1.14

    > Added "Sub Anomalies" section to database > Fixed "Save For Later" button putting grants in the wrong dropdown section > Fixed unavailable grants from being selectable and being able to be accepted > Changed behaviour of S-0010 "Gate to Hell". Gate now absorbs power

  12. Developer post

    v0.1.13

    > Overhauled database menu > Added new database entries for existing anomalies > Removed unnecessary grant prerequisite for anomalies

  13. Developer post

    v0.1.11

    > Machine translated all content files > Added daily stipend to anomaly detail UI page > Increased daily stipend > SAFE anomalies now generate money > Added visible floating text to anomaly stipend > Fixed bug with modal not closing when overwriting saves > C

  14. Developer post

    v1.0.10

    > Fixed issue with delivery store stocks being too low and restock time being disproportionately high, leading to construction softlock > Corpses are less annoying to inspect > Fired staff are forcibly removed from the site at the end of the day > departure shuttle bu

  15. Developer post

    v0.1.9

    > Translated settings > Modified classic scenario starting items > improved navigation notifications > rewrote tutorials > Adjusted sorting order of ghost wall and floor objects > Fixed price of razorwire > Added easy way to fire staff via new "fire Staff" me

  16. Developer post

    v0.1.8

    Closing menus no longer unpauses game Fixed crash when opening bar chart displays Reduced size of modal button options Added pages to delivery store Option save buttons are now disabled during saving Fixed issue with goal progress not being calculated properly Appliance satisfact

  17. Developer post

    v0.1.7

    Stair top sprite now visible on higher z levels. Fixed the issue with nuggets infinitely falling down ladders Fixed issue with spooky action at a distance concerning nugget jobs Fixed graves

  18. Developer post

    v0.1.6

    Vehicle no longer appear on incorrect z levels when spawning in Tick process now catches errors with running ticks, in cases where tickers are made invalid or removed from memory Reduced some text sizes Removed "Build Roof" order Fixed issue with anomaly UI icon position Changed

  19. Developer post

    Containcorp Visual/Gameplay Overhaul - v0.1

    > Rebuilt user interface from the ground up > Added WIP campaign mode > Added various QOL features > Redesigned construction gameplay > Optimised game for large sites > Added helicopters > Fleshed out S-0010 > Added localisation support > Added machine

  20. Developer post

    Containcorp Overhaul Complete... it only took 6 months...

    After 6 months of what could only be called "very arduous work" (I burnt out multiple times), it's eventually. "Done" is a nebulous term because the game is never really done. There bugs. There are design issues. There are 6 months' worth of content that needs adding. But perfect