> Fixed issue with delivery store stocks being too low and restock time being disproportionately high, leading to construction softlock
> Corpses are less annoying to inspect
> Fired staff are forcibly removed from the site at the end of the day
> departure shuttle bus no longer spawns for fired staff, to avoid the issue with infinite bus spawning
> Optimised audio system with lazy sound sources, and sound object pooling
> Nuggets regularly take mugshots
> Fixed bug where containment breach message wouldn't disappear
> Fixed bug with duplicate containment breach messages
> Revised containment procedure handbook tutorial
> Fixed issue with slow loading with many generated floors