Fixed Bugs: New Hope Cemetery - Variation 2: Fixed a bug where flying demons could spawn below the map. Fixed a rare bug where demons could drop below the map.
Fixed Bugs:
New Hope Cemetery - Variation 2: Fixed a bug where flying demons could spawn below the map.
Fixed a rare bug where demons could drop below the map.
Fixed Bugs: Fixed a bug where the game would not continue after the start countdown when 4 players were on the map and the difficulty was set to hard. Fixed a bug in “New Hope Cemetery” (Variation 2) where a clue book could spawn floating in the air.
Fixed Bugs:
Fixed a bug where the game would not continue after the start countdown when 4 players were on the map and the difficulty was set to hard.
Fixed a bug in “New Hope Cemetery” (Variation 2) where a clue book could spawn floating in the air.
New Content Playable Intro & Tutorial Overhaul Completely new intro map Classic tutorial removed The intro is now fully playable and integrates all tutorials directly into the gameplay New Story & New Branding The story has been completely reworked The new story is reflec
New Content
Playable Intro & Tutorial Overhaul
Completely new intro map
Classic tutorial removed
The intro is now fully playable and integrates all tutorials directly into the gameplay
New Story & New Branding
The story has been completely reworked
The new story is reflected both in the in-game texts and in the updated Steam store presentation
New Demon
A new werewolf-like demon can now appear
Like all other demons, this enemy features a unique ability and AI
If the werewolf is present on the map, no flying demons will spawn, as its special ability already provides enough challenge
New Maps & Adjustments
The brand-new map “Lost Cathedral”, including its variations, is now playable
“New Hope Cemetery”: Level design has been adjusted in certain areas
Perk System
Fully implemented perk system
Perks can be purchased in multiple tiers; each tier requires soul coins to unlock
The type and percentage bonus of a perk are selected randomly (e.g. a level 2 perk may increase a character’s stamina by 20%)
Perks can be sold again for soul coins depending on their quality
New Riddle & Riddle Improvements
The new “Stone Cage” riddle can now appear in Phase 1
Circle riddle redesigned to be easier to understand and more multiplayer-friendly
Lobby Overhaul
Completely new UI for player selection and server settings
New player selection
Character skills are now showcased in a short video.
Full UI redesign for players and servers
Integration of the new perk system
Significantly improved usability
New Minion
In Phase 2, a new minion can now appear, which must be sacrificed at the ritual site as usual
Level-Up System Overhaul
XP distribution completely reworked: lower levels require less XP to level up, higher levels require more
You now receive 15 soul coins per level-up, which can be used to unlock new perks
Twitch Integration
Streamers can directly connect their Twitch channel to the game
Viewers can trigger in-game events via chat commands
Commands can be individually enabled or disabled
Thresholds can be defined to determine when an event is triggered
All available commands and their current status (available, unavailable, cooldown) are displayed in-game
Match End Outros
A short outro is shown at the end of a match depending on victory or defeat
Subtitles & Options
Subtitles implemented (tutorial)
Separate subtitle option available in the settings menu
Gadget Improvements
The speaker’s gadget now displays distances as numbers instead of an unclear distance curve
The gadget’s range has also been increased
Light technicians now visibly carry their light on their back, providing a clear visual indicator for other players that the standing light is available
New Achievements
A total of 7 new achievements have been added alongside the new content
Engine Upgrade
Upgraded to the latest version of Unreal Engine 5 (5.7.1)
Improvements
Extensive performance optimizations
UI hints are now easier to read thanks to new fonts and various other adjustments
DLSS updated to the latest version and improved
Improved performance of all playable characters
Speaker gadget: Search area increased to make clues easier to find (depending on difficulty)
Demon sounds: Slightly increased range and volume of several sound effects
Weather effects disabled on medkits for better visibility
Gameplay music volume slightly reduced
Improved team car textures (mud, dirt, wear, etc.); the car is now cluttered with team equipment
Improved German localization
Dryland map: New jump-off points added on bridges for players and demons
The mystical cloud appearing after the demon is awakened is now less bright
Revised “How to Play” texts
Slightly adjusted item highlighting
Respawn time of flying demons increased
Stamina recovery time significantly reduced and overall stamina duration increased
Visual escalation: Many more small hell portals now appear on the ground, gradually covering the map in red sparks over the course of the match
Item spawn rate for 1–2 players increased to make batteries, matches, and medkits easier to find
Weather improvements: Vegetation now reacts more realistically to weather changes
Medium class: Ritual sites are now much more visible thanks to ash spots that can only be fully seen by the Medium
Locked doors that initially blocked access to additional areas are now unlocked by default which leads to more action-packed gameplay but can be disabled in the server settings
Goat demon: Breathing sounds can now be heard from a greater distance
Thought Devourer: The slowdown skill now has a slightly increased range
Minion movement speed reduced to make them easier for players to catch
Countdown timer at match start was reduced to 30 seconds
Bug Fixes
Fixed various navigation issues for all demons
Torch light flickering from a distance → fixed
Witch missing footstep sounds in certain animations → fixed
Gameplay music continued playing despite the end screen → fixed
Goat demon unable to jump → fixed
Weather effects affecting indoor areas → fixed
Corrected incorrectly placed meshes in buildings
Abandoned Factory: Players could spawn out of bounds after being grabbed by the witch → fixed
Pickup particle effects were too bright → fixed
How-to-play overview missing on Dryland and Forgotten Village maps → fixed
Demon briefly continued moving during phase transitions before being reset → fixed
New Content New Map "Wasteland": Explore an abandoned village in a canyon. The map offers four different variations. Set in a desert environment. New Enemy "Mindsnatcher": This demon has no eyes but possesses a large brain that allows it to track you down. Its special ability slo
New Content
New Map "Wasteland":
Explore an abandoned village in a canyon.
The map offers four different variations.
Set in a desert environment.
New Enemy "Mindsnatcher":
This demon has no eyes but possesses a large brain that allows it to track you down.
Its special ability slows you down, then grabs you to invade your thoughts.
It also has excellent hearing: make sure to move quietly and avoid unnecessary noises (e.g., when picking up items).
Dynamic Weather System:
The system includes numerous weather phases that can occur randomly depending on the game phase and the map.
It comes with many new visual and sound effects that change—and above all, intensify—the gameplay experience.
Escalation in later phases: Storms and thunderstorms can occur, affecting both the environment and your hearing – so keep an even closer eye on the demon!
The new weather influences not only the environment but also the gameplay:
For example, rain makes the environment and characters wet, reflecting more light.
In contrast, snow makes it more difficult to find items, as the map gradually becomes covered in snow.
Flying Demons:
After nightfall, hell gates open and flying demons appear to attack you.
Their attacks temporarily slow you down and impair your vision.
Light can destroy the demons.
The number of demons and their respawn interval depend on the difficulty level and the number of players.
Minimap:
A new minimap has been implemented, displayed in the upper right corner and can be switched to fullscreen mode.
This feature provides a clear overview of the map layout with many benefits:
Shows the positions of your teammates.
Marks the demon’s crypt when it is found.
Displays ritual points, keys, and the light from the lighting technician.
Additional New Content:
All sound effects have been replaced with new, more fitting versions.
All music has been replaced.
Dialogue Feature: Characters now regularly interact with each other and comment on certain actions.
Improvements
Server hosts can now set custom options in the lobby (selecting the map, demon, and map variation).
DLSS updated to version 3.7.20: Now supports significantly more graphics cards than just the RTX 40 series.
Jumpscares:
Automatic forced viewing during jumpscares has been completely removed, giving you full control over your view at all times.
Fixed-position jumpscares have been removed and now appear dynamically around the players.
Demons:
Attack timings have been slightly adjusted.
New particle effects for footprints have been added.
The detection distance for sound when players pick up items has been adjusted.
Ritual Sites: Demon footprints around ritual sites are now more clearly visible thanks to reduced grass density.
Lighting Technician: The range and brightness of the light has been slightly reduced.
Camera Technician: The night vision function has been adjusted for increased viewing distance and brightness.
Nightfall now occurs at the beginning of the game.
New option in settings: Automatically hide objectives.
Improved readability of interface messages (e.g., “Cannot place this here”).
Added particle effects in the user interface.
Numerous optimizations to demon pathfinding have been implemented.
Missing audio effects for some interface actions have been added.
Improved particle effects for footsteps in water.
The currently playing music track is now displayed in the main menu.
Bugfixes
Various light leaks on all maps have been fixed.
Several AI navigation issues have been resolved.
Lighting issues in cutscenes (where the demon grabs the player) have been fixed.
Sound effects for stumbling or falling are now played at the exact position.
New Content Randomized level layouts implemented for all maps. Update of the engine version to Unreal Engine version 5.4.2 Improvements Stamina: Permanent sprint duration increased from 40 to 60 seconds. Stamina: Recovery speed has been greatly increased. Stamina: Recovery is dep
New Content
Randomized level layouts implemented for all maps.
Update of the engine version to Unreal Engine version 5.4.2
Improvements
Stamina: Permanent sprint duration increased from 40 to 60 seconds.
Stamina: Recovery speed has been greatly increased.
Stamina: Recovery is dependent on whether you are standing or walking.
Visibility of footprints slightly improved on Medium difficulty near ritual sites.
Visibility range of the night vision device has been improved.
Slightly increased intensity of the cameraman's flashlight.
Teleport points of the witch and players adjusted.
Duration in which night falls has been slightly shortened.
Intensity of the glow has been reduced for ritual sites and for the fire jumpscare.
Forgotten Village map: Only the mine needs to be unlocked, all other doors are open per default
Forgotten Village map: Locations in the UI are updated more accurately.
Forgotten Village map: Reworked Indoor sound triggers of the mine for more accurate sounds.
Several smaller improvements.
Bugfixes
AI: The demon was still walking after moving out of the light cone of the flashlight.
AI: Demon defined a player as a target even though he was already knocked out.
AI: Demon did not move for a few seconds immediately after being freed from the cage.
Some hiding places of the demons were not set correctly.
A few points for the water reservoirs were placed incorrectly.
Fixed an edge case where the demon could land outside the navigation area when jumping towards the player.
Forgotten Village map: Indoor sound was not triggering correctly at the starting point for the host or in singleplayer mode.
Fixed a bug for the client where the sound of the stone circle puzzle did not stop correctly when the rotation was stopped.
Fixed spider webs being displayed too bright when not lit.
Fixed a few sound effects that were placed twice in the same place.
New Content: Implemented Nvidia DLSS 3.7: DLSS can now be activated in the graphics settings for RTX graphics cards and leads to significant performance improvements. Implemented random level variations for the "New Hope Cemetery": Each time the level starts, a random variation f
New Content:
Implemented Nvidia DLSS 3.7: DLSS can now be activated in the graphics settings for RTX graphics cards and leads to significant performance improvements.
Implemented random level variations for the "New Hope Cemetery": Each time the level starts, a random variation from a pool of 4 different levels is loaded. This system will be implemented for all other levels with the next major patch.
Added a game option for the host, allowing the deactivation of the requirement to search for the key in Phase 1.
Implemented realistic day/night system: The sun now visibly sets, and night falls. The entire atmosphere, including lighting, is realistically altered. Additionally, with this system, the night is no longer completely dark. This system also forms the basis for the future weather system.
Implemented fountains for stamina restoration: Fountains appear randomly on every map. When players interact with the fountain, stamina is completely restored as long as there is water in the fountain.
AI Overhaul for Demons:
General: Demons avoid players after being scared away and always attempt to flee from them if possible.
General: Demons now react to light and turn their heads away to avoid being blinded.
General: Reduced the distance at which demons become immediately aggressive and attack players.
Goat Demon: Now sneaks around players and stares at them just before attacking.
Goat Demon: Has now the new ability "Jump Attack," which it uses more frequently as it becomes more aggressive to quickly approach its target.
Witch: When in cooldown, seeks a hiding spot and peers out creepily, if possible towards the player.
Witch: Has now the new ability "Teleportation," which it uses depending on its aggressiveness to escape the flashlight beams.
Minion: Increased the distance at which the minion can be heard.
Improvements
The flashlight gadget of the light technician now has a separate slot, allowing this character class to carry additional items such as matches.
Improved interaction checks for more precise interaction with objects.
Improved interaction points of the lines in the crypt riddle.
Reduced the volume of breathing sounds when stamina decreases.
Improved truck tires.
Crypt riddle: Added ambient sounds.
Stone Circle riddle: Slightly increased the volume of ambient sounds.
Bugfixes
Fixed a bug where the standing light did not scare demons away when they were already very close to the light when it was placed.
Fixed a bug that caused black pages in the book hints and black spots on matchboxes.
Fixed a bug that allowed players to walk over all cardboard boxes and potentially get stuck.
New Content Game phase 1 has been completely renewed: - The paranormal objects have been greatly reduced and no longer have any influence on the completion of tasks. The paranormal activity bar in the medium's interface has therefore also been removed. - Demonic voices added in p
New Content
Game phase 1 has been completely renewed:
- The paranormal objects have been greatly reduced and no longer have any influence on the completion of tasks. The paranormal activity bar in the medium's interface has therefore also been removed.
- Demonic voices added in phase 1.
- In phase 1, you now have to solve one of currently two riddles in order to break the demon's spell seal in his tomb and free him.
- Riddle 1: The tomb, including the tomb slab and the associated game mechanics, has been implemented.
- Riddle 2: The stone circle tomb in the ground and the associated game mechanics have been implemented.
A tutorial with associated map & achievement has been implemented.
Improvements
Night only falls when the puzzle of phase 1 has been solved. So there is enough time to explore the map.
The objectives to be completed no longer disappear automatically and are closed by pressing a button (O by default). This means you can no longer miss updates when objectives are completed or new ones appear.
Demons:
- If a player has been eliminated by a demon, the demon will now flee before attacking a player again.
- The demon level in the medium interface has been removed as it is no longer needed.
- Witch: The volume of footsteps was slightly increased.
Map improvements:
- Forgotten Village: Map background visually improved.
- Forgotten Village: The doors of the houses no longer need to be unlocked.
- New Hope Cemetery: Various trees, bushes and stones adjusted to allow for better walking paths.
- New Hope Cemetery: Some cellar walls removed for a little more room to move.
Jumpscares:
- These can now only occur at night.
- The number of jumpscares has been reduced.
- The screams that were originally used in phase 1 now only appear at night.
The visibility of the ritual clues has been increased:
- All clues are now highlighted with a red glow when you are close to them, depending on the level of difficulty.
- The effect with the flying leaves around the wooden pentagrams in the treetops has been adjusted. There are now more leaves flying around the pentagrams than before.
Speaker's gadget: The time the button must be held down to change channels has been significantly reduced.
Numerous textures optimized to reduce the load on graphics memory.
The maximum volume of the music played after solving the riddle has been reduced.
Bugfixes
Fixed a bug where the red ash particles around the key did not appear when the key was dropped.
Abandoned Factory: Fixed a collision bug where a battery in the warehouse could not be picked up.
Forgotten Village: Fixed a bug that caused the position in the UI not to be updated after the witch brought the player to a certain point.
Improvements - If the ritual is started, all other ritual places that have not been chosen are removed. - The volume of the sound effect when you get to the next phase has been reduced a bit. Bugfixes - Medium: the effect of entering a ritual place no longer appears once the demo
Improvements
- If the ritual is started, all other ritual places that have not been chosen are removed. - The volume of the sound effect when you get to the next phase has been reduced a bit.
Bugfixes
- Medium: the effect of entering a ritual place no longer appears once the demon's minion has been sacrificed. - Fixed an edgecase where the player would get stuck in the hint view if they clicked on the hint and got caught by the demon at the same time.
Improvements Objectives - All objectives are now only displayed in the corresponding phase in which you have to complete the objectives. - The objectives you have to complete are now more concretely defined for better understanding. Other improvements - Game phases: the game phas
Improvements
Objectives
- All objectives are now only displayed in the corresponding phase in which you have to complete the objectives. - The objectives you have to complete are now more concretely defined for better understanding.
Other improvements
- Game phases: the game phases are now more clearly visible in the objectives and when the game phase changes players are now getting notified via the userinterface. - Demons: the running/walking speed of the demons on the difficulty medium and hard has been slightly reduced. On the easy difficulty, the running speed has been greatly reduced. - Goat demon: the demon is much less aggressive in the initial phase. If it hides in the bushes and a player is nearby, it will now flee instead of attacking shortly after being scared away. - Witch: the aggression range has been slightly reduced. - Slightly more paranormal phenomenas are spawned with 3 and 4 players. With one or two players even more are spawned. - The ritual places are now already recognizable for the medium from the start of the game. - The footprints around the ritual places are now highlighted more or less depending on the difficulty level. - In ritual places and areas where footprints can be seen, the number of foliage has been reduced for better visibility. - The accuracy of the speaker's gadget is now generally more accurate and becomes less accurate as the difficulty increases. - When the speaker's or light technician's gadget is picked up, the player now gets a small overview of how the gadget works.
Improvements - At the beginning of each game, a how to play overview is now displayed. If you don't want to see it, you can disable it in the game settings. - The visibility of the key has been drastically improved on all difficulty levels. - The AI behavior of the goat demon in
Improvements
- At the beginning of each game, a how to play overview is now displayed. If you don't want to see it, you can disable it in the game settings. - The visibility of the key has been drastically improved on all difficulty levels. - The AI behavior of the goat demon in phase2 has been improved. It now prefers to hide in bushes a bit further away when scared away by player lights. - Improved the readability of the text for the character classes by adjusting the font.
Bugfixes
- Fixed a bug with the hint books & pentagrams where the texture was blurry when playing on low-end hardware. - Fixed a bug that caused the player to get stuck in the chat window when closing the chat with ESC instead of Enter (to send a message).