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Demonic Episode – Version 1.0 (Final Release)

New Content

Playable Intro & Tutorial Overhaul

  • Completely new intro map

  • Classic tutorial removed

  • The intro is now fully playable and integrates all tutorials directly into the gameplay

New Story & New Branding

  • The story has been completely reworked

  • The new story is reflected both in the in-game texts and in the updated Steam store presentation

New Demon

  • A new werewolf-like demon can now appear

  • Like all other demons, this enemy features a unique ability and AI

  • If the werewolf is present on the map, no flying demons will spawn, as its special ability already provides enough challenge

New Maps & Adjustments

  • The brand-new map “Lost Cathedral”, including its variations, is now playable

  • “New Hope Cemetery”: Level design has been adjusted in certain areas

Perk System

  • Fully implemented perk system

  • Perks can be purchased in multiple tiers; each tier requires soul coins to unlock

  • The type and percentage bonus of a perk are selected randomly (e.g. a level 2 perk may increase a character’s stamina by 20%)

  • Perks can be sold again for soul coins depending on their quality

New Riddle & Riddle Improvements

  • The new “Stone Cage” riddle can now appear in Phase 1

  • Circle riddle redesigned to be easier to understand and more multiplayer-friendly

Lobby Overhaul

  • Completely new UI for player selection and server settings

  • New player selection

  • Character skills are now showcased in a short video.

  • Full UI redesign for players and servers

  • Integration of the new perk system

  • Significantly improved usability

New Minion

  • In Phase 2, a new minion can now appear, which must be sacrificed at the ritual site as usual

Level-Up System Overhaul

  • XP distribution completely reworked: lower levels require less XP to level up, higher levels require more

  • You now receive 15 soul coins per level-up, which can be used to unlock new perks

Twitch Integration

  • Streamers can directly connect their Twitch channel to the game

  • Viewers can trigger in-game events via chat commands

  • Commands can be individually enabled or disabled

  • Thresholds can be defined to determine when an event is triggered

  • All available commands and their current status (available, unavailable, cooldown) are displayed in-game

Match End Outros

  • A short outro is shown at the end of a match depending on victory or defeat

Subtitles & Options

  • Subtitles implemented (tutorial)

  • Separate subtitle option available in the settings menu

Gadget Improvements

  • The speaker’s gadget now displays distances as numbers instead of an unclear distance curve

  • The gadget’s range has also been increased

  • Light technicians now visibly carry their light on their back, providing a clear visual indicator for other players that the standing light is available

New Achievements

  • A total of 7 new achievements have been added alongside the new content

Engine Upgrade

  • Upgraded to the latest version of Unreal Engine 5 (5.7.1)

Improvements

  • Extensive performance optimizations

  • UI hints are now easier to read thanks to new fonts and various other adjustments

  • DLSS updated to the latest version and improved

  • Improved performance of all playable characters

  • Speaker gadget: Search area increased to make clues easier to find (depending on difficulty)

  • Demon sounds: Slightly increased range and volume of several sound effects

  • Weather effects disabled on medkits for better visibility

  • Gameplay music volume slightly reduced

  • Improved team car textures (mud, dirt, wear, etc.); the car is now cluttered with team equipment

  • Improved German localization

  • Dryland map: New jump-off points added on bridges for players and demons

  • The mystical cloud appearing after the demon is awakened is now less bright

  • Revised “How to Play” texts

  • Slightly adjusted item highlighting

  • Respawn time of flying demons increased

  • Stamina recovery time significantly reduced and overall stamina duration increased

  • Visual escalation: Many more small hell portals now appear on the ground, gradually covering the map in red sparks over the course of the match

  • Item spawn rate for 1–2 players increased to make batteries, matches, and medkits easier to find

  • Weather improvements: Vegetation now reacts more realistically to weather changes

  • Medium class: Ritual sites are now much more visible thanks to ash spots that can only be fully seen by the Medium

  • Locked doors that initially blocked access to additional areas are now unlocked by default which leads to more action-packed gameplay but can be disabled in the server settings

  • Goat demon: Breathing sounds can now be heard from a greater distance

  • Thought Devourer: The slowdown skill now has a slightly increased range

  • Minion movement speed reduced to make them easier for players to catch

  • Countdown timer at match start was reduced to 30 seconds

Bug Fixes

  • Fixed various navigation issues for all demons

  • Torch light flickering from a distance → fixed

  • Witch missing footstep sounds in certain animations → fixed

  • Gameplay music continued playing despite the end screen → fixed

  • Goat demon unable to jump → fixed

  • Weather effects affecting indoor areas → fixed

  • Corrected incorrectly placed meshes in buildings

  • Abandoned Factory: Players could spawn out of bounds after being grabbed by the witch → fixed

  • Pickup particle effects were too bright → fixed

  • How-to-play overview missing on Dryland and Forgotten Village maps → fixed

  • Demon briefly continued moving during phase transitions before being reset → fixed

  • Forgotten Village: Outdoor wind effects affected plants inside the cave → fixed

  • Cameraman class could bypass the flying demon debuff by toggling night vision → fixed

  • Flying demon could still attack players while they were downed → fixed

  • In some situations, demon kill cutscenes played without sound → fixed

  • Witch grab cutscene duration varied between maps → fixed

  • In some maps, demon attack sound effects played during map loading → fixed

Thank you to all demon hunters, mediums, and survivors who have accompanied Demonic Episode on this journey.

Version 1.0 is not the end — it is the beginning of a new chapter.

Now go… and banish the evil! 😈🩸

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.