Golden Chambers

Mr. Pink

Released
May 12, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Golden Chambers now has horse crap kicking competition and gun-based fishing

    Horse crap kicking mechanic added! Gun-based fishing added! Here's all locations in the game right now: Lone Church Turn to Hole Turn to Hole Tunnel Dry Hole Sawmill Hooks Revolver Tower The Train The Canyon

  2. Developer post

    A small content update and new game released!

    Today we're releasing a new game - Dead Night Highway. It's a colony builder / travelling road game where a group of survivors drives west escaping the zombie horde. It is a bit like Rim World / Kenshi mixed with Oregon Trail Dead Night Highway on Steam Don't be worry, work on Go

  3. Developer post

    ~30 commits of fixes and fully playable second chapter

    Nuff said, there's a lot! Also please don't buy game keys from certain third-party store. Dev team has been scammed by the publisher who sold 25k keys to that store without our agreement. Steam summer sale starts in a few days and there will be a nice and clean discount. Keep cha

  4. Developer post

    Optimization patch

    Lots of big textures are scaled down + lightmaps optimization + blur on lag effect removed in gameplay

  5. Developer post

    Golden Chambers Trail of Blood Co-Op 65% Off!

    Been working to improve the gaming experience in Trail of Blood mode - co-op and singleplayer - and as a result, Golden Chambers is 65% off for a few days!

  6. Developer post

    Golden Chambers Trail of Blood Co-Op Mode in Alpha

    Hello dear haters i've done quite some more work on Trail of Blood co-op connectivity Horses, bears and owls are synced Weapons, shooting, damaging is synced Weapons and items pickups are synched now Loot containers form dead animals are synced "Red wave" is coming for you FTL-st

  7. Developer post

    Alright red reviews do motivate to fix things

    A number of bugs related to damage handling changes introduced during co-op development have been fixed - including an issue where the player could not die at all, even in solo campaign mode ːsteamsaltyː Some combat interactions in Blood Trail mode have been synchronized for co-o

  8. Developer post

    Fixes and Golden Chambers coop mode cooking

    The gear perk "see gunfire signals" fixes the problem of “WHERE THE HELL IS THAT SHOT COMING FROM? I’M PUTTING A RED REVIEW!” The length of vomiting reduced from 3-20 seconds to 3-10 seconds. Player now automatically stands up after rolling. Freshly killed, falling mobs no longer

  9. Developer post

    Golden Chambers is now a game for everyone!

    Explanation dump npc in the campaign Moved open world loading to another thread, it shouldn't hang that much anymore More projectile optimization Trail of Blood game mode now has streaming villages, cowboys and animals 'Ammo in weapon' markers now dynamically move closer to weapo

  10. Developer post

    SHUT UP AND TAKE THESE QOL FEATURES

    TIPS ON HOW TO KICK, CATCH BULLETS, OPEN HOLSTER AND THROW HAT ARE NOW SHOWN DIRECTLY ON SCREEN (it's Q C holdR and F) Enemy markers on the compass is now a perk on your gear so get naked you cheater! Colored mobs highlighting while aiming is now also a gear perk! More dynamic ha

  11. Developer post

    Open World refactoring and fixes update

    The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times. Now it’s separated from the rest of the game, which is why this update is 1GB in size — sorry about that, folks. Going forward, we’ll keep o

  12. Developer post

    GOLDEN CHAMBERS ARE MUCH BETTER NOW!!!

    Boss revolver scorpion in the church at the start of the game, where there used to be a story cut!! Mobs are now much more aggressive and won’t wait for the player like it’s some kiddie game!!! Projectile collisions work way better — mobs have stopped being clumsy idiots!!!! Ai f

  13. Developer post

    CHAMBERS GOES GOLDEN

    Golden Chambers is now officially a part of Golden Light Megafranchise View game page Loading screens are replaced with interactive story scenes Working on tactical strategy combat gameplay levels New Sawmill story level/room/chamber Main character's inner thoughts will now bomba

  14. Developer post

    Favorite equipment marks

    You can now mark equipment as favorite, giving them golden star icons. Favorite equipment will always be sorted first in the inventory. Fixed a bug where continuing past second level in Trail of Blood wasn't possible.

  15. Developer post

    Gop-Stop system and movement rework

    - gop-stop mechanic - if you load into an area and there's already an agressive mob waiting to shoot you - instead he will offer a protection and walk you to closest blue hub area for fifty bucks - Reworked legs movement - no more speed scalers for strafing and moving back. Had t

  16. Developer post

    Chambers Chapter 3: Dry Hole Town, Booze Flamethrower, Blood Trail Game Mode

    We keep chambering!!!! New flamethrower weapon that uses booze as ammo Dry Hole town area with new quests and encounters New Trail of Blood game mode - with permadeath and prodecural levels More to come! Thank you all for support!

  17. Developer post

    Trail of Blood - new traveling focused game mode [beta]

    Debug beta branch is updated with a brand new game mode called Trail of Blood! It features permadeath, procedural open levels and game is locked to hard difficulty in this mode. Expect more hardcore, tactical experience with higher stakes and replayability You can start a run hit

  18. Developer post

    Help us testing the 3rd Chamber!

    Glanton and MC finally arrive to Dry Hole town searching for that Rose Coffin no one knows about! Join the beta test for new content here on our Discord server!

  19. Developer post

    Early Access Update - May 23, 2025

    - Added 4 wanted jobs with hand made enemy encounters and anecdotes at Lone Church. - Cutscenes have specifically marked speakers names now. - Fixed a bug causing fonts not to render correctly on Linux / Steamdeck. - It's now easier to escape monsters melee damage with dodge-roll

  20. Developer post

    Early Access Update - May 16, 2025

    Hello and thank you for supporting Chambers and just got you again with our special hand gesture. You now auto collect the ammo if stepped over a gun Ballboss HP nerfed Bats are now easier to hit Fixed weapon duping on death Dynamite throwing fix Reworked cards visuals Collectabl