SUPERPANEL TACTICAL FRIENDSLOP DEMO IS UP!
IS FREE! HAS WORKING COOP! QUITE A LOT OF CONTENT! TACTICAL AND DEADLY! View game page

Developer posts and news about this game.

IS FREE! HAS WORKING COOP! QUITE A LOT OF CONTENT! TACTICAL AND DEADLY! View game page

Added the ability to select which chapter to start from in the New Game menu. This is mainly for testing different areas of the game. Campfires can now be extinguished and relit. You can't interact with an extinguished campfire. Removed all online co-op features for performance f

Horse crap kicking mechanic added! Gun-based fishing added! Here's all locations in the game right now: Lone Church Turn to Hole Turn to Hole Tunnel Dry Hole Sawmill Hooks Revolver Tower The Train The Canyon

Today we're releasing a new game - Dead Night Highway. It's a colony builder / travelling road game where a group of survivors drives west escaping the zombie horde. It is a bit like Rim World / Kenshi mixed with Oregon Trail Dead Night Highway on Steam Don't be worry, work on Go

Nuff said, there's a lot! Also please don't buy game keys from certain third-party store. Dev team has been scammed by the publisher who sold 25k keys to that store without our agreement. Steam summer sale starts in a few days and there will be a nice and clean discount. Keep cha

Lots of big textures are scaled down + lightmaps optimization + blur on lag effect removed in gameplay

Been working to improve the gaming experience in Trail of Blood mode - co-op and singleplayer - and as a result, Golden Chambers is 65% off for a few days!

Hello dear haters i've done quite some more work on Trail of Blood co-op connectivity Horses, bears and owls are synced Weapons, shooting, damaging is synced Weapons and items pickups are synched now Loot containers form dead animals are synced "Red wave" is coming for you FTL-st

A number of bugs related to damage handling changes introduced during co-op development have been fixed - including an issue where the player could not die at all, even in solo campaign mode ːsteamsaltyː Some combat interactions in Blood Trail mode have been synchronized for co-o

The gear perk "see gunfire signals" fixes the problem of “WHERE THE HELL IS THAT SHOT COMING FROM? I’M PUTTING A RED REVIEW!” The length of vomiting reduced from 3-20 seconds to 3-10 seconds. Player now automatically stands up after rolling. Freshly killed, falling mobs no longer

Explanation dump npc in the campaign Moved open world loading to another thread, it shouldn't hang that much anymore More projectile optimization Trail of Blood game mode now has streaming villages, cowboys and animals 'Ammo in weapon' markers now dynamically move closer to weapo

TIPS ON HOW TO KICK, CATCH BULLETS, OPEN HOLSTER AND THROW HAT ARE NOW SHOWN DIRECTLY ON SCREEN (it's Q C holdR and F) Enemy markers on the compass is now a perk on your gear so get naked you cheater! Colored mobs highlighting while aiming is now also a gear perk! More dynamic ha

The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times. Now it’s separated from the rest of the game, which is why this update is 1GB in size — sorry about that, folks. Going forward, we’ll keep o

Boss revolver scorpion in the church at the start of the game, where there used to be a story cut!! Mobs are now much more aggressive and won’t wait for the player like it’s some kiddie game!!! Projectile collisions work way better — mobs have stopped being clumsy idiots!!!! Ai f

Golden Chambers is now officially a part of Golden Light Megafranchise View game page Loading screens are replaced with interactive story scenes Working on tactical strategy combat gameplay levels New Sawmill story level/room/chamber Main character's inner thoughts will now bomba

You can now mark equipment as favorite, giving them golden star icons. Favorite equipment will always be sorted first in the inventory. Fixed a bug where continuing past second level in Trail of Blood wasn't possible.

- gop-stop mechanic - if you load into an area and there's already an agressive mob waiting to shoot you - instead he will offer a protection and walk you to closest blue hub area for fifty bucks - Reworked legs movement - no more speed scalers for strafing and moving back. Had t

We keep chambering!!!! New flamethrower weapon that uses booze as ammo Dry Hole town area with new quests and encounters New Trail of Blood game mode - with permadeath and prodecural levels More to come! Thank you all for support!

Debug beta branch is updated with a brand new game mode called Trail of Blood! It features permadeath, procedural open levels and game is locked to hard difficulty in this mode. Expect more hardcore, tactical experience with higher stakes and replayability You can start a run hit

Glanton and MC finally arrive to Dry Hole town searching for that Rose Coffin no one knows about! Join the beta test for new content here on our Discord server!