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Gop-Stop system and movement rework

- gop-stop mechanic - if you load into an area and there's already an agressive mob waiting to shoot you - instead he will offer a protection and walk you to closest blue hub area for fifty bucks

- Reworked legs movement - no more speed scalers for strafing and moving back. Had to reduce base movement speed to balance that out

- Trail of Blood mode can be now played on medium difficulty

- Hard difficulty hides red mobs outlines in story campaign too

- Six hands boss fix and other fixes

Thank you all for support!

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