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Open World refactoring and fixes update

  • The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times.

  • Now it’s separated from the rest of the game, which is why this update is 1GB in size — sorry about that, folks.

  • Going forward, we’ll keep optimizing the open world so it doesn’t load everything in a single frame when starting a new game or continuing a save.

  • Started reworking the Blood Trail mode.

  • There’s not much to play yet, but we’ve got something interesting planned.

  • Not going to say more for now — don’t want to jinx it 😉

  • Fixed immortal bats!

  • A bunch of other small fixes!

  • New perk: Ricocheting Bullets!