RE LEASE NOTES Game Modes General Changes Stats have been reworked, adjustments to values have been made along with adding more stat points for each category. Runes a new upgrade category, causing abilities to act in new ways, such as applying burn, frost, duplicating, shooting h
RELEASE NOTES
Game Modes
General Changes
Stats have been reworked, adjustments to values have been made along with adding more stat points for each category.
Runes a new upgrade category, causing abilities to act in new ways, such as applying burn, frost, duplicating, shooting homing missiles, and more.
Headshots and all corresponding upgrades have been removed
~5 new upgrades for grabbing objects
Chests only show you abilities you own
Survival
New(old but re-added) game mode where you fight endless waves of enemies that spawn around you
Assault
Added in new procedurally generated levels to Assault for the Gothic and Cave biomes
Added a minimap, indicating where to go for the next level and highlighting enemies and chests
RELEASE NOTES Game Modes Adjusted many upgrades, fixing bugs and balanced tuning. New Game Mode: Arena Face your friends, earning upgrades between rounds seeing who can adapt to the upgrades they get best! Progression Systems Assault 3 difficulties to scale the experience of Assa
RELEASE NOTES
Game Modes
Adjusted many upgrades, fixing bugs and balanced tuning.
New Game Mode: Arena
Face your friends, earning upgrades between rounds seeing who can adapt to the upgrades they get best!
Progression Systems
Assault
3 difficulties to scale the experience of Assault to your liking, adjusts enemy health, spawn rates, and events.
Skill Trees
Added in new skill trees for each class, each containing 3 distinct paths to pursue new playstles. These are available in all game modes!
User Experience
Reworked many user interface elements to be more clear and user friendly.
RELEASE NOTES Assault Special Floors Added in special rooms throughout the delve in to Assault. These can be activities from fun tasks to intense combat. Picking Up Items Players now have the ability to pick up and throw items. Some items may have special interactions or hidden w
RELEASE NOTES
Assault
Special Floors
Added in special rooms throughout the delve in to Assault. These can be activities from fun tasks to intense combat.
Picking Up Items
Players now have the ability to pick up and throw items. Some items may have special interactions or hidden ways of using them!
Upgrades
Added in about 30 new upgrades to find! There is a focus on healing, basic attacks, new legendaries, cooldowns, and more!
Changed Survival to Assault where the player will now travel across different levels and loot chests to gain increases in power. Several new environments to explore in the Assault game mode. Temporarily removed PvE Leaderboards. Several changes to enemies to make them feel more l
Changed Survival to Assault where the player will now travel across different levels and loot chests to gain increases in power.
Several new environments to explore in the Assault game mode.
Temporarily removed PvE Leaderboards.
Several changes to enemies to make them feel more lively and dynamic.
Added new theme to Menu, Combat, and Boss battles.
Potentially fix boss wave respawns Minor change in The Valley to prevent enemies from getting stuck Fix quantity of enemies spawning not being correct at higher wave numbers. Fix cooldown display on abilities
Potentially fix boss wave respawns
Minor change in The Valley to prevent enemies from getting stuck
Fix quantity of enemies spawning not being correct at higher wave numbers.
RELEASE NOTES Maps and Modes Survival Survival is the new roguelike game mode where players can mix and match upgrades to fend off a wide variety of enemies. The enemies get stronger in number and power as the game goes on with a line combat and boss fight mixed in! Enemies can b
RELEASE NOTES
Maps and Modes
Survival[Game Mode]
Survival is the new roguelike game mode where players can mix and match upgrades to fend off a wide variety of enemies. The enemies get stronger in number and power as the game goes on with a line combat and boss fight mixed in! Enemies can be upgraded themselves giving more health, damage, armor, and special effects. Discover unique upgrade combinations to reach the highest wave on the leaderboards.
There are over 90 upgrades ranging from simple damage upgrades to completely reworking abilities.
Perks are disabled in the game mode.
Mayhem and Empower are disabled.
Can only be played on the map The Valley.
The Valley[Map]
Balance Changes
General
Every class's most basic repeatable attack has been allocated its own slot and is not changeable. Their damage has been reduced, and their mana cost is now zero.
Fix to debuff Frost not working properly if they expired due to their lifetime ending rather than being consumed. Fix to lobby 4 player max always being set, not allowing for anything greater.
Fix to debuff Frost not working properly if they expired due to their lifetime ending rather than being consumed.
Fix to lobby 4 player max always being set, not allowing for anything greater.
Improvements to Wisp and Stealth setting mesh back properly Dodge length from .5 to .4, speed increased, improved client-side latency, fix animation not replicating properly Fix Tank shield not reflecting properly Fire Mage Embers hits more accurately now
Improvements to Wisp and Stealth setting mesh back properly
Dodge length from .5 to .4, speed increased, improved client-side latency, fix animation not replicating properly
Fix max player limit being 4 Fix Loadout multiclassing Improvements to leaderboard win tracking Improvements to team spawning on classic, tdm, and capture point
Fix max player limit being 4
Fix Loadout multiclassing
Improvements to leaderboard win tracking
Improvements to team spawning on classic, tdm, and capture point
Umbral Typhoon - Launches any trap instead of only explosive, Shorter time between spawns allows for an additional trap (previously 3, now 4), CD: 15 to 16, Mana Channel Cost: 1.3 to 1.4 Bolt Barrage - Trapper Volley Adjusted, Shoots 5 projectiles in cone,Damage reduced from 6.3
Umbral Typhoon - Launches any trap instead of only explosive, Shorter time between spawns allows for an additional trap (previously 3, now 4), CD: 15 to 16, Mana Channel Cost: 1.3 to 1.4
Bolt Barrage - Trapper Volley Adjusted, Shoots 5 projectiles in cone,Damage reduced from 6.3 to 3.5, Shoots the entirety slightly faster, Multiple hits on target per wave deal 25% damage after first hit.
Begin integration of leaderboard and player stat tracking on Playfab
Mage Mayhem is having its first official tournament with a prize pool of $200 USD! The tournament will be in a 2v2 style and will be hosted on September 9th! More information about such will be included in the document below! Tournament Sign Up Tournament Information
Mage Mayhem is having its first official tournament with a prize pool of $200 USD! The tournament will be in a 2v2 style and will be hosted on September 9th! More information about such will be included in the document below!
RELEASE NOTES CLASSES Paladin NEW ABILITY Ascend - Ascend to the skies, shortly after crashing down to the ground. When Empowered the area of effect is larger and also applies weaken to all enemies hit. PERKS Starved Power - 8% damage per blank ability -> 3% damage, 7.5% coold
RELEASE NOTES
CLASSES
Paladin
NEW ABILITY Ascend - Ascend to the skies, shortly after crashing down to the ground. When Empowered the area of effect is larger and also applies weaken to all enemies hit.
PERKS
Starved Power - 8% damage per blank ability -> 3% damage, 7.5% cooldown reduction, 5% health regeneration per blank ability
Fervor - no longer gets consumed, also grants 10% life steal at max stacks. Damage percent lowered from 3% per stack to 1.5% per stack. This is to help give it more of an identity from Orbital Assault as a ramping up healing perk rather than a ramping up damaging perk.
NEW PERK Overpower - every 15 seconds your next attack gains 100% increased damage and stuns based on the amount of damage dealt.
RELEASE NOTES The goal of this update is to decrease the length of matches and make it easier to capitalize on advantages you make and allow for punishing players who are out of position. In order to do this we decreased multiple healing abilities and increase damage of many unde
RELEASE NOTES
The goal of this update is to decrease the length of matches and make it easier to capitalize on advantages you make and allow for punishing players who are out of position. In order to do this we decreased multiple healing abilities and increase damage of many underperforming abilities. Running backward while shooting has become less effective as now you have reduced movement speed when doing so, additionally getting shot in the back applies a 10% slow for 1 second.
CLASS BALANCE
Grave Warden
Death's Gambit cooldown 1.25 -> 1.6
Death's Ricochet damage 8 -> 7, cooldown 13 -> 15
Death Touch cooldown 3 -> 3.5
Grave Warden was able to do too much damage at a range, additionally his combo of Death Touch and Death's Gambit was too strong so these changes aim to reduce his ability spam and ranged effectiveness
Druid
Rejuvenation healing per tick 3.5 -> 3
Nature's Mend heal 14->16
Harmony's Paradox damage to enemies 4.5 -> 5.5
Hurricane damage 7->7.5 per tick
Pirate Captain
Undying Pact base heal 5 ->3
Parrot Toss initial hit damage 4->5, second hit damage 10 ->12
Wave damage 7->9.5
Ice Magus
Max Health 100->85
Ice wave damage 16->18
Frost debuff damage 4->8
Superconductive Mass damage 12 -> 14, cooldown 8->10 seconds
Fire Mage
Embers charges 3->5, damage 4->3.5
Paladin
From the Heaven's damage 10->11, upgrade damage now increased by 4 of the base damage, cooldown 7->6 seconds, cost 9->8 mana
General Balance Changes
Strafing/walking backwards has decreased movement speed
Getting hit from behind applies slow
NEW GAME MODE
EMPOWER - During the match there will be ramping up damage amplification and decreased healing by 10% every 30-60 seconds depending on game mode, up to a max of 50% for each. This can be selected alongside Mayhem in the Lobby Menu.
RELEASE NOTES NEW CHARACTERS ASSASSIN Focus on high melee burst and weaving in and out of combat with stealth. Tailor your preferred playstyle with a dynamic passive that changes based on the abilities you take. Taking Stealth grants high burst damage when exiting Stealth, howeve
RELEASE NOTES
NEW CHARACTERS
ASSASSIN
Focus on high melee burst and weaving in and out of combat with stealth.
Tailor your preferred playstyle with a dynamic passive that changes based on the abilities you take. Taking Stealth grants high burst damage when exiting Stealth, however if you don't have a stealth ability then gain permanent increased backstab damage to execute enemies.
PALADIN
Protect your allies, being a beacon of light for them. Redirect damage, knock enemies away, anything to protect your teammates.
Swing your mighty hammer lowering the cooldown and cast time as you cast. When needed you can sacrifice these bonuses to upgrade your other abilities providing additional effects to turn the tides of battle drastically.
CLASS BALANCE
Pirate
Surge - damage/healing decreased from 8 -> 6,5
Parrot Toss - projectile speed increased drastically, additionally also stuns for 1 second
Wave - now only roots targets that have already been slowed, otherwise it just slows. Wave now slightly climbs terrain as well.
Bottle toss - Armor decreased from 7->5 (10% decrease)
Ice Mage
Frost Nova - Decrease damage from 8->4
Frost Debuff - Decrease damage from 10->4, additionally now has a 5 second cooldown before it can be reapplied
Ice Wave - Decrease damage from 20->16
Superconductive Mass - Decrease damage from 15->12
Updated Ice Storm's damage info to properly indicate its per projectile damage of 4 (previously read 20 which had no relevance).
Shard Burst - Now applies 2 stacks of Frost for the first projectile that hits an enemy, consecutive hits will not apply frost but still deal damage.
Trapper
Sinister Beckoning - Higher chance for players to successfully be launched to traps.
Grave Warden
Max Health - 125 -> 115
Trample - Casting Movement Speed from 20% slow -> 5% movement increase, Increase AoE size, Increase slow amount of fire from 25->35%, damage per tick decrease from 2.1 -> 1.9, cast time decrease from 3.9 -> 3 seconds
Necrofury - Remove 1 status effect -> Gain 20% increased movement speed for 2 seconds
PERK BALANCE
Mending Step - healing decreased from 10->7.5
QoL
Wait 30 seconds before starting the game and releasing players that are spawned/connected to play or if everyone has connected wait 5 seconds to start the game.
Improved spectating further with seeing their health bar, and following their camera rotation
PATCH NOTES NEW CLASS PIRATE Enjoy the new utility/support character, the Pirate Captain. Toss out cannonballs, treasure chests, kegs, and conjure waves and water explosions to disrupt your enemies and buff your allies! CLASS BALANCE Fire Mage Condensed Flame cd 3 -> 7 seconds
PATCH NOTES
NEW CLASS
PIRATE
Enjoy the new utility/support character, the Pirate Captain. Toss out cannonballs, treasure chests, kegs, and conjure waves and water explosions to disrupt your enemies and buff your allies!
CLASS BALANCE
Fire Mage
Condensed Flame cd 3 -> 7 seconds
Plasma Beam range 650 -> 1200, 2 dmg -> 1.8 dmg per tick, 1.75 sec CD -> 2 sec CD, 1.65 mana cost -> 2 mana cost per second
Firesling visual update and projectile velocity changed from 1500 to 1750
Flareburst visual update
Trapper
Passive Void Pulse will fire at everyone hit by a trap (previously only the person who activated the trap).
Ice Mage
Crystal Mist - Mana 15->20, cooldown 17 -> 18 seconds, Casting Time 1s -> .85s, explosion damage 5->8 +50% of the affected projectile's damage( Additional Information: Affected projectiles no longer unaffected when mist disappears. Splash radius of crystal explosion scales with affected projectile's splash radius. Affected projectiles will immediately deal the crystal explosion damage and effects if prematurely hitting a target or surface before detonating. Damage is maximized after 1.5 seconds of being affected.)
QoL
Death to the Lone Mayhem event does half your max hp, however will never kill you instead leaving you at 1hp.
Implemented Passwords for lobby hosting
Changed rooting to no longer stop players midair, and can no longer dodge while rooted
Added a setting for lobbies to stop players from joining a match in progress if enabled
Fix lava spawn on clients Fix Orbital Assault persisting through death if you get killed by roundstart menu Buff Battle Hardened from 3% damage and 1 armor to 7% damage and 1.5 armor Increase all event durations to 45 Decrease time between mayhems to 45-60 seconds If a MAYHEM eve
Fix lava spawn on clients
Fix Orbital Assault persisting through death if you get killed by roundstart menu
Buff Battle Hardened from 3% damage and 1 armor to 7% damage and 1.5 armor
Increase all event durations to 45
Decrease time between mayhems to 45-60 seconds
If a MAYHEM event occurs, removes it from the pool of events
Druid - Heal mana cost increased from 10 to 15
Condensed Flame - mana cost increased from 3 to 8, cooldown increased from 3 to 7, damage decreased from 12 to 10, and burn decreased from 3dmg/s for 3 seconds to 2dmg/s for 3 seconds
Shows correct cooldowns on descriptions now by setting the actual CD on ability infos (that CD will be the charge refresh time as well)
Fixed an issue where when changing classes during the roundover phase all abilities would go blank
Fix to Hurricane and Wisp ending prematurely and causing the user to be in a permanent channeling state due to the Supercharge buff
RELEASE NOTES CLASS BALANCE Trapper NEW ABILITY Cluster Bomb - Toss a projectile which upon contact with an enemy or surface will explode into a cluster of small bouncing bombs. NEW ABILITY Shadow Drone - Deploy a drone of your own creation to aid you in trapping targets. Strikin
RELEASE NOTES
CLASS BALANCE
Trapper
NEW ABILITY Cluster Bomb - Toss a projectile which upon contact with an enemy or surface will explode into a cluster of small bouncing bombs.
NEW ABILITY Shadow Drone - Deploy a drone of your own creation to aid you in trapping targets. Striking an enemy with the drone will activate it immediately and briefly stun the target, otherwise after it will activate in after a moment. Once activated the drone is stationary and will search for nearby enemies to beam down.
Void Pulse - Casts faster, can move at full speed while casting, and pierces
Sinister Beckoning - When hitting a target that is not near any traps deal 50% increased damage, additionally improved the tossing in to trap effect to be more reliable
Bash - Can now bounce the user off of terrain and additionally improved its hitbox
Tank
Death Touch - now evenly applies damage over its .3 second channel time, lowered cooldown from 5 seconds to 3 seconds, increased damage from 6 to 7.5 total damage
Shield Toss - Damage from 7 -> 8, ability is now faster and homes very accurately after the first hit
Ice Mage
NEW ABILITY Frost Nova - Create an area inflicting frost and slow to every enemy within.
Healer
NEW ABILITY Lightning Wisp - Transform in to a wisp, gaining the ability to pass through enemies. Each enemy you pass through gets hit with lighting once you transform back in to Druid form.
Hurricane - damage increased from 6 -> 7
PERKS
NEW PERK Mending Step - Dodging now provides immunity during the duration and dodging an attack during the immunity also grants 10 health regeneration over 10 seconds
NEW PERK Orbital Assault - Everytime you land an attack, an orb cycles around you. Everytime you receive a hit one orb is removed. Once 9 orbs are reached they all fly outward toward the closest enemy character dealing .8 damage per orb.
NEW FEATURE
MAYHEM EVENTS
The Elder Wizards grow tired of watching pitiful duels between lesser beings. They summon great magic periodically to see who the strongest, most adaptable wizard is. There will be six events upon release:
Meteor Shower - Meteors rain freely from the sky damaging anyone who gets caught by them
Lava Floor - Lava slowly raises from the ground, slowing and damaging anyone caught in it
Crystals - Crystals spawn at random and provide one random buff or debuff to anybody who collides with them
Death to the Lone - 5 seconds after the event begins anybody who is alone instantly is killed
Battle Hardened - If you have more kills than deaths gain a supercharge buff for 3% for each kill, if you have more deaths than kills gain an armor buff giving 1 armor for each death. If deaths and kills are even gain half of each buff. This buff lasts 90 seconds or until death.
Capture Point - Spawn additional capture points for the rest of the match, anyone standing in them takes 1 damage per second, but generates points for their team.
NEW MAP
The Bazaar
The largest map yet for large scale fights! Enjoy raised platforms to fight on and a giant castle in the center to defend!
QOL IMPROVEMENTS
Created an indicator setting which creates a permanent moving circle on the ground where your casts will be
Created an option to show hitboxes for abilities which may not be completely clear
Added loadouts to the round start menu(menu in between rounds/deaths)
Improved Spectating, can now rotate between spectated targets and improved the camera
Mage Mayhem patch 1.3 is a large gameplay update patch bringing in new features, abilities and perks. The planned release date for the patch is on or before August 10th. RELEASE NOTES MAYHEM EVENTS The Elder Wizards grow tired of watching pitiful duels between lesser beings. They
Mage Mayhem patch 1.3 is a large gameplay update patch bringing in new features, abilities and perks. The planned release date for the patch is on or before August 10th.
RELEASE NOTES
MAYHEM EVENTS
The Elder Wizards grow tired of watching pitiful duels between lesser beings. They summon great magic periodically to see who the strongest, most adaptable wizard is. There will be six events upon release:
Meteor Shower
Lava Floor
Crystals
Death to the Lone
Battle Hardened
Capture Point
These events main goal are to speed up matches that are dragging, and cause MAYHEM.
PERK AND ABILITY CHANGES
CLASS BALANCE
Trapper is receiving a mini rework along with two new abilities, Cluster Bomb and Shadow Drone. This mini rework provides more AoE damage and makes abilities feel more responsive and consistent.
Tank's Death Touch and Shield Toss have been changed to make them easier to use.
Druid received a new ability, Lightning Wisp, which provides increased movement through enemies and AoE damage.
Ice Mage received a new ability, Frost Nova, which provides AoE slow and Frost debuff application.
PERKS
Mending Step - a defensive perk which allows for invulnerability frames on dodge.
Orbital Assault - an offensive perk rewarding not being hit with giving more damage.
QoL IMPROVEMENTS
Options for visual clarity improvements on abilities and casting, improved spectating, improved targeting for Druid, and much more!
This is just an overview of what is in store and a more detailed release of patch notes will be supplied once the actual patch is released.