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MAGE MAYHEM: PALADIN AND ASSASSIN UPDATE

RELEASE NOTES

NEW CHARACTERS

ASSASSIN

  • Focus on high melee burst and weaving in and out of combat with stealth.
  • Tailor your preferred playstyle with a dynamic passive that changes based on the abilities you take. Taking Stealth grants high burst damage when exiting Stealth, however if you don't have a stealth ability then gain permanent increased backstab damage to execute enemies.

PALADIN

  • Protect your allies, being a beacon of light for them. Redirect damage, knock enemies away, anything to protect your teammates.
  • Swing your mighty hammer lowering the cooldown and cast time as you cast. When needed you can sacrifice these bonuses to upgrade your other abilities providing additional effects to turn the tides of battle drastically.

CLASS BALANCE

Pirate

  • Surge - damage/healing decreased from 8 -> 6,5
  • Parrot Toss - projectile speed increased drastically, additionally also stuns for 1 second
  • Wave - now only roots targets that have already been slowed, otherwise it just slows. Wave now slightly climbs terrain as well.
  • Bottle toss - Armor decreased from 7->5 (10% decrease)

Ice Mage

  • Frost Nova - Decrease damage from 8->4
  • Frost Debuff - Decrease damage from 10->4, additionally now has a 5 second cooldown before it can be reapplied
  • Ice Wave - Decrease damage from 20->16
  • Superconductive Mass - Decrease damage from 15->12
  • Updated Ice Storm's damage info to properly indicate its per projectile damage of 4 (previously read 20 which had no relevance).
  • Shard Burst - Now applies 2 stacks of Frost for the first projectile that hits an enemy, consecutive hits will not apply frost but still deal damage.

Trapper

  • Sinister Beckoning - Higher chance for players to successfully be launched to traps.

Grave Warden

  • Max Health - 125 -> 115
  • Trample - Casting Movement Speed from 20% slow -> 5% movement increase, Increase AoE size, Increase slow amount of fire from 25->35%, damage per tick decrease from 2.1 -> 1.9, cast time decrease from 3.9 -> 3 seconds
  • Necrofury - Remove 1 status effect -> Gain 20% increased movement speed for 2 seconds

PERK BALANCE

  • Mending Step - healing decreased from 10->7.5

QoL

  • Wait 30 seconds before starting the game and releasing players that are spawned/connected to play or if everyone has connected wait 5 seconds to start the game.
  • Improved spectating further with seeing their health bar, and following their camera rotation
  • Added a spectator option in lobbies