Released
Jul 12, 2023
Platforms
Last updated
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Updates & announcements

13 posts
  1. Developer post

    Patch Notes - 0.8.1

    Changes Added more game informations. Increased tooltip display speed. Enemies have now less HP but deal more damage. Increased damage mod from 20% to 50%. Improved shooting visuals. Balanced rifle and mg. Bugs Fixed dual wield mechanics. Now both weapons get the average stats. F

  2. Developer post

    Patch Notes - 0.8.0

    The whole game was completely reworked, including core mechanics. The rework is not yet complete and some things are still missing. I'm also pretty sure that i missed some bugs, however, i wanted to update the game as soon as possible so players could give feedback based on the c

  3. Developer post

    Patch Notes - 0.7.0

    Reworked / removed cards mechanics. Instead of cards, you can now build different constructs which cost energy. You get energy by defeating enemies or from other constructs. Nerfed AOE skills, they can now target max 5 enemies. Block, parry and dodge can now occur every 0,5 sec.

  4. Developer post

    Patch Notes - 0.6.1.0

    Hello everyone, some small changes: Agility increases HP now by 5. Increased MS bonus from intellect from 3 to 5. Added more tooltips for mechanic explanations. Added some visual updates and improved UI. Added french and italian translations. Simplified armor names. Fixed some bu

  5. Developer post

    Patch Notes - 0.6.0.0

    Reworked weapons and companions. There are now only 12 different base weapons (6 melee, 6 ranged) and 6 different base companions. You need now to choose between 2 upgrade options each level up which also changes the appearance. Each object has different upgrade variants, some of

  6. Developer post

    Patch Notes - 0.5.0.0

    Reworked combat: to unlock a new world you must defeat a boss which spawns after defeating a specific amount of enemies. Boss deals AOE damage. Reworked classes and skilltrees: each class has now a unique skilltree with passives and skills. Only 3 classes are currently available,

  7. Developer post

    Patch Notes - 0.4.1.0

    Reworked equip UI. Equipment is now slot bound. Added "auto equip" and "unequip all" button. Reworked some combat visuals. Added cloud save. Increased amount of cards you can hold to 12. Rebalanced / buffed cards.

  8. Developer post

    Patch Notes - 0.4.0.0

    reworked game mechanic / added card mechanic. instead of items, enemies now drop cards (you get items with the loot card). new cards can be bought and adjusted in the main menu. there is now only one (current) world the player can start. art was improved and some animations were

  9. Developer post

    Patch Notes - 0.3.2.0

    Same items with the same rarity can now be fused together, to get an item of higher rarity. EXP is transferred when fusing items. Fusing items in older save files will not work since they are missing crucial data. It's recommended to retire with old save file class and start a ne

  10. Developer post

    Patch Notes - 0.3.1.0

    Game Changes Added a new mechanic: magic shield (absorbs damage and regenerates 10% of its max value each second). Enemies now focus the closest units. Core attributes rework: strength gives now 10 max health, 1% physical damage and 1% melee damage with each point. Agility: 1% at

  11. Developer post

    Patch Notes - 0.3.0.0

    Shop Update Added 27 new upgrades. UI was reworked. Class Update Added 10 new classes. Old classes reworked. Classes now have "Class Effects" which affect all companions and the main char. Class Effects can be unlocked by successfully finishing the last world. The effect increase

  12. Developer post

    Patch Notes - 0.2.0.0

    Changed the save system for better performance and later updates. Old save file will not work anymore but new one should be compatible with newer versions of the game. Increased the difficulty. Added a retirement system and a shop in the main menu. Players can now retire with the

  13. Developer post

    Update Notes - 0.1.0.0

    added classes, currently only 3 redesigned the games artstyle, made it more dark, gloomy, red-style with light effects adjusted the UI, made it more simple rebalanced worlds, each world now drops 7 different items increased the games difficulty, wanted to make it more challenging