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Patch Notes - 0.3.1.0

Game Changes

  • Added a new mechanic: magic shield (absorbs damage and regenerates 10% of its max value each second).
  • Enemies now focus the closest units.
  • Core attributes rework: strength gives now 10 max health, 1% physical damage and 1% melee damage with each point.
  • Agility: 1% attack speed, 1% ranged damage.
  • Intellect: 3 magic shield, 1% elemental damage.
  • Weapons have now tags (melee, ranged, physical, elemental).
  • These scale depending on their tags. For example, a fire sword with the tags "melee" and "elemental" scales with strength and intellect. Therefore, if the unit has 20 strength and 20 intellect, the total bonus damage would be 40%.
  • Added comparison.
  • UI was improved.
  • Tooltips are now displayed a bit faster and have been improved.
  • Changed bullet / combat mechanics. Should be smoother now.
  • Fixed game speed bug (scaled different with 3x).
  • Classes and some weapons were rebalanced.
  • Updated skilltree based on reworked core attributes.
  • Mods scale with higher rarity items.
  • Increase drop chance over time which resets on drop.
  • Fixed some other bugs.