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Patch Notes - 0.6.0.0

  • Reworked weapons and companions. There are now only 12 different base weapons (6 melee, 6 ranged) and 6 different base companions. You need now to choose between 2 upgrade options each level up which also changes the appearance. Each object has different upgrade variants, some of them unique. Example: the sniper weapon (picture above) can only become an elemental ranged weapon that deals light damage.
  • Reworked UI. Made it more fun looking and easier to understand.
  • Reworked light and void mechanics. Damage is now instant and weapons focus enemies with highest / lowest hp.
  • Cards don't drop anymore and spawn every 10 sec instead. You also start with a full set of cards based on the selection in the main menu.