I fixed a typo in the "For the Greater Good" part 1 event chain. I also fixed a queue display bug when removing technologies from the research queue. (the bug was only visual)
I fixed a typo in the "For the Greater Good" part 1 event chain.
I also fixed a queue display bug when removing technologies from the research queue. (the bug was only visual)
Hello again, another month, another update. List of changes: New unity version build. It should bring some multi-threaded performance increases. Fixed an issue only present on ultrawide monitors, where the New Game button would only react when the mouse was on the bottom half of
Hello again, another month, another update.
List of changes:
New unity version build. It should bring some multi-threaded performance increases.
Fixed an issue only present on ultrawide monitors, where the New Game button would only react when the mouse was on the bottom half of the button.
On the main menu scene, if you had an ultrawide monitor, you were able to see past the space background image and into the void beyond
Hey guys! In this update, I added more content to play around with in the shape of event chains. Here is the list of all changes: A bunch of new events with 7 base variations. Your station size now affects how fast pirates gather strength. Fixed a bug that wouldn't hide items alr
Hey guys! In this update, I added more content to play around with in the shape of event chains. Here is the list of all changes:
A bunch of new events with 7 base variations.
Your station size now affects how fast pirates gather strength.
Fixed a bug that wouldn't hide items already bought by the traders from the player.
Fixed the bug where a large turret would fire smaller projectiles.
All projectiles now consume more ammo per shot.
Reduced ship order max margin back to 2.5x.
Fixed an issue where undocked trade ships wouldn't stop selling their items on the market if the game was loaded.
There was a chance that while looking at player relations, a new Ship order popup would be shown beneath the relations window, bricking the game. This should be fixed now.
There was a chance that while looking at player relations, a new Ship order popup would be shown beneath the relations window, bricking the game. This should be fixed now.
New Features and Improvements: Changed default faction fuel pricing. Dramatically increased the number of ships spawned. Increased the minimum amount of spawned ships per faction. Changed how negative colour is calculated for the relations bars. Improved main menu UX. Implemented
New Features and Improvements:
Changed default faction fuel pricing.
Dramatically increased the number of ships spawned.
Increased the minimum amount of spawned ships per faction.
Changed how negative colour is calculated for the relations bars.
Improved main menu UX.
Implemented an "Auto buy fuel" feature.
Added new tutorial steps.
Increased trader buy chance 10% => 15%.
Increased the relationship reduction on a ship if hit or destroyed by the player.
Fixes:
Fixed how the bar fill rate is calculated. Now both the parent faction and the sub-faction values are combined.
Fixed a bug which would stack technology bonuses after each load.
Changes: Semi-smart or smart missile aiming should now be clearer. There is a new targeting/aiming indicator. There was a bug in the audio player which forced it to constantly play the same song on repeat forever. Ships would randomly disappear in the middle of the station after
Changes: Semi-smart or smart missile aiming should now be clearer. There is a new targeting/aiming indicator. There was a bug in the audio player which forced it to constantly play the same song on repeat forever. Ships would randomly disappear in the middle of the station after they lost their target. There was a typo in one of the market events. I'm super sore-y about this one.