Mythical Mayhem Hot Fix 1.5.1.1 Release Notes
Enhancements Minor text fixes.
Enhancements
Minor text fixes.

Enhancements Minor text fixes.
Enhancements
Minor text fixes.
2nd Year Anniversary New Free Content 1 New Hero - Lathi the Enlightened 1 New Foe Set 1 New Early Chapter 4 Campaign Quest 1 New Scenario Enhancements Some Text improvements.
2nd Year Anniversary New Free Content
1 New Hero - Lathi the Enlightened
1 New Foe Set
1 New Early Chapter 4 Campaign Quest
1 New Scenario
Enhancements
Some Text improvements.
Bug Fixes Quests "Lost Causes" and "Stone Cold Beauty" should no longer appear and subsequently crash unless you own the appropriate DLC.
Bug Fixes
Quests "Lost Causes" and "Stone Cold Beauty" should no longer appear and subsequently crash unless you own the appropriate DLC.
It's been 2 years since Mythical Mayhem released from early access. Thanks to everyone whom has shared the journey. To celebrate this achievement the game will be going on sale. Also later in the month I am going to attempt to add a little new content to the game for free. What's
It's been 2 years since Mythical Mayhem released from early access. Thanks to everyone whom has shared the journey. To celebrate this achievement the game will be going on sale. Also later in the month I am going to attempt to add a little new content to the game for free.
At this point this year other than sales and events I plan on releasing a demo and one more DLC. Other than that I won't every say that Mythical Mayhem is done but I will likely be looking ahead at other projects.
A new DLC expansion for the deck building game Mythical Mayhem. Add this New Content 6 New Heroes 5 New Arch Villains 5 New Foe Groups 4 New Minions 6+ New Scenarios 6+ New Campaign Quests Many additional new Campaign market items Campaign Enhancements Additional Custom Hero Port
A new DLC expansion for the deck building game Mythical Mayhem.
6 New Heroes
5 New Arch Villains
5 New Foe Groups
4 New Minions
6+ New Scenarios
6+ New Campaign Quests
Many additional new Campaign market items
Campaign Enhancements
Additional Custom Hero Portraits
Higher Number of Custom Hero Cards
3 New Campaign Artifacts to Help Manage Custom Hero Cards
New Content 3 New Quests 5 New Dark Sagas 4 New Campaign Sides Stories New Game Mode - Endless Campaign I am pleased to release one of the most requested features for Mythical Mayhem the Endless Campaign. It should play quite similar to the main campaign with a few differences. T
New Content
3 New Quests
5 New Dark Sagas
4 New Campaign Sides Stories
New Game Mode - Endless Campaign
I am pleased to release one of the most requested features for Mythical Mayhem the Endless Campaign. It should play quite similar to the main campaign with a few differences. This is the first release and as always I would love to hear feedback on the new system; If there are thing you like or dislike please post in the discussion area.
There is no campaign balance
It does not have an overarching story focus and the story focus is light
Campaign Power
Campaign Power serves as a rough score
At most difficulties Campaign Power powers up the Arch Villains and Foes as you gain and improve your decks
Pandemonium Shards
A new campaign resources used to recruit powerful heroes and deck manipulation (phasing out cards)
Each Hero Card has 3 levels of upgrades
Level 1: Reduces the Card Cost by 1
Level 2: The Card generates an additional Resource
Level 3: The Card generates an additional Attack
Multiple heroes can be wounded after each successful quest
Bug fixes
Forest Friends now only generate a nature essence as intended
Die hard rating should now function properly against the Wooden Shoes of Worthiness
Message of Force no longer counts Arch-Villains as foes for determining victory condition
Fixed an issue that caused the infinity tome to crash the game
Better checking Dark Saga conditions after playing a card
Uplift that now costs xp now requires you have the xp to work
Execute Hostage will now execute the proper number of hostages
Fixed an issue in rare instances the Arch Villains were not properly healing after battle
Trust No-One should now calculate properly
Fixed an issue with non main game Audio tracks sometimes not ending properly when they should
The giant lizards durable ability should now function properly
Fixed a rare minor issue with a few cards not generating the proper essences
Fix some really strange cards being incorrectly added to the adventure deck for a certain choice on the Ring of Eld tavern Tale
Fixed a rare crash when using the chamber of secrets
The Horn of Summons should now properly recruit the outsider to your hand
Fixed Crash when playing greed in an empty tavern
Sifting Sands no Longer Draws 8 Cards regardless of affiliation
Balance Adjustment
Vracs Feast or Famine Card number of Good Eating has been reduced from x 5 to x 3
Missing Flock Dark Saga now lets the Arch Villain Execute any hostages
Atan Master Golems Blood and Gold victory condition has been slightly increased to make it possible although difficult to win the quest Gather Resources against this Arch Villain
Campaign Balance Rewards are now awarded anytime your campaign chart shifts
Enhancements based on user feedback
A few more key-board short cuts
Alt-Enter should now enter or exit windowed mode
ESC will now bring up some menus
F12 Will now take standard steam screenshots
Enhancements
When Die Hard activates for a card it now plays a quick animation
The desert and ruin board locations can be used for a minor resource cost
Many text improvements
Other news MYTHICAL MAYHEMs Third DLC Pandemonium Portals is now released for purchase. To celebrate this achievement MYTHICAL MAYHEM base game will be going on a 15% discount sale starting October 25th 2025 and running for 2 weeks!
Endless Campaign Game I am slightly disappointed that this announcement wasn't announcing a release date but to be honest I am behind my schedule of where I would have liked to be. I continue to toil away at this feature and it is a larger effort than I had initially scoped. Curr
I am slightly disappointed that this announcement wasn't announcing a release date but to be honest I am behind my schedule of where I would have liked to be. I continue to toil away at this feature and it is a larger effort than I had initially scoped. Currently this feature is over 85% done and now its down to bug fixes, extra details and testing. Once released this extra play mode will be included as part of the base game, every current and future released DLC will enhance it but none will be required to play it.
Pandemonium Portals is over 95% completed. I could likely release this in a few weeks but I am going to stick with the original plan and have Pandemonium Portals release at the same time as the Endless Campaign update. As mentioned before you will not need Pandemonium Portals to play the Endless Campaign but it will have some features that support and enhance the Endless Campaign as well as being a full stand alone DLC like the other DLCs that have been released.
After the Endless Campaign and Pandemonium Portals is released their will likely be a break and also we might have 1 or 2 minor updates if required, to fix any game issues. As always any reported bugs will be fixed as soon as possible. I don't want to set hard time lines but this could finish out 2025. After this I am thinking of creating a small free to play Demo and then doing a pirate/sea faring themed DLC expansion. I also still have ideas for a few more DLCs so we will see where things end up. As always I plan to continue to monitor and remain actively engaged with all Fans of Mythical Mayhem (on the steam boards and Mythical Mayhem Discord).
Thanks to all the fans that have supported Mythical Mayhem and your continued support and patience.
Endless Campaign Game I am currently working away planning one of the most requested features for Mythical Mayhem the Endless Campaign. This is going to be released as part of the main game at no additional charge. Quite a few things will be similar to the main campaign but there
I am currently working away planning one of the most requested features for Mythical Mayhem the Endless Campaign. This is going to be released as part of the main game at no additional charge. Quite a few things will be similar to the main campaign but there will be differences. It will not have campaign balance and it will not have an overarching story focus, the story focus will be quite light. There will still be Side Stories, Market, Campaign Commerce, Choices for Quest rewards. I will be introducing a new campaign resources and deck manipulation will play a bigger role. Hopefully the Endless Campaign will be able to be released towards the end of summer. It's initial state that it releases will be built in a way that is fully playable but with most things could possible be improved upon in later updates.
Pandemonium Portals is the 3rd planned DLC for Mythical Mayhem. The plan is Pandemonium Portals will release the at the same time as the Endless Campaign update; you will not need Pandemonium Portals to play the Endless Campaign but it will have some features that will play into that update as well as some standard items that work similar to the other DLCs like new campaign quests, new heroes, new arch villains, new foe sets and new minions along with other new items. Price will likely be similar to Twisting Sands.
After the Endless Campaign and Pandemonium Portals is released their will likely be a minor break and also we might have 1 or 2 minor updates if required, to fix any game issues. As always any reported bugs will be fixed as soon as possible. Looking further ahead towards the end of 2025 I will look to do a smaller DLC possible the pirates themed one. After that into 2026 I still have ideas for a few more DLCs so we will see where things end up. Also Mythical Mayhem has 3 items I would love to see: 1 different video resolution support. 2 Support for localization. 3. Multi-Player. I have investigated these items in depth and despite me wanting all of these features the reality is Mythical Mayhem will most likely never have any of them. I don't like to deal in absolutes but the reality is any these features would have needed to be designed from the start; who knows maybe someday I might develop a Mythical Mayhem 2 but that is still just an idea for the future. As always I plan to continue to monitor and remain actively engaged with all Fans of Mythical Mayhem (on the steam boards and Mythical Mayhem Discord).
Thanks to all the fans that have supported Mythical Mayhem along its journey. I am looking forward to continuing our journey together.
Enhancements If you have the Burning wheel Camping feature it will now show an icon located on the hero deck during matches Many Text improvements Bug Fixes Ebony Mystic Dance Card “Twisting Sands : Draws a Card” now triggers properly Repair the City quest will not be randomly se
Enhancements
Bug Fixes
A few items will be released over the next few days in May. First the game will have a major discount (and all DLCs minor discounts) which will be ongoing for the next 13 days. Next we will be releasing a patch with some minor bug fixes. Lastly stay tuned for another exciting new
A few items will be released over the next few days in May.
First the game will have a major discount (and all DLCs minor discounts) which will be ongoing for the next 13 days.
Next we will be releasing a patch with some minor bug fixes.
Lastly stay tuned for another exciting news release with some details of the endless Campaign Feature that is being added to base game for free along with news on the next Mythical Mayhem expansion.
1st Year Anniversary New Free Content 1 New Hero - Ratcatcher 1 New Foe Set 1 New Early Chapter 2 Campaign Quest 1 New Scenario Bug Fixes Fixed an issue for properly determining and moving foes to left of a foe when in checking the Crypts and Dark Alley Fixed an issue with some c
1st Year Anniversary New Free Content
Bug Fixes
Enhancements
1st Year Anniversary
It's been 1 year since Mythical Mayhem released from early access. Thanks to everyone whom has shared the journey. To celebrate this achievement I have added a little bit of new content and the game will be on sale for a week. Stay tuned for what is planned next as I continue to expand on Mythical Mayhem.
Bug Fixes The campaign commoner Banker card should no longer be incorrectly named Brewer Enhancements For the Quest Rat Race there is now a Graphical Indicator to easier track the number of rats caught. Many Text improvements.
Bug Fixes
Enhancements
A new DLC expansion for the deck building game Mythical Mayhem. Add this New Content 7 New Heroes 3 New Arch Villains 3 New Foe Groups 2 New Minions 6 New Scenarios 7 New Campaign Quests (available starting any spot in the campaign) 1 New Top Tier Good/Evil Campaign Quest New Cam
A new DLC expansion for the deck building game Mythical Mayhem.
https://store.steampowered.com/app/3379340/Mythical_Mayhem__Twisting_Sands_Expansion/
New Content 2 New Quests 3 New Dark Sagas 2 New Ambitions 3 New Campaign Sides Stories Bug fixes Fixed an issue with the campaign that would prevent some DLC Relic cards from appearing Fixed an issue with the campaign that would prevent the DLC Banker commoner card from appearing
New Content
Bug fixes
Balance Adjustment
Enhancements based on user feedback
Enhancements
Other news
MYTHICAL MAYHEMs Second DLC Twisting Sands is now released for purchase. To celebrate this achievement MYTHICAL MAYHEM base game will be going on a 10% discount sale starting January 20th 2025 and running for 1 week!
First off thanks to those that have supported Mythical Mayhem for its first year of full release. In reflection it's been an exciting year for Mythical Mayhem. In early March this year Mythical Mayhem released from early access. Their were numerous updates, enhancements and bug f
First off thanks to those that have supported Mythical Mayhem for its first year of full release.
In reflection it's been an exciting year for Mythical Mayhem. In early March this year Mythical Mayhem released from early access. Their were numerous updates, enhancements and bug fixes that followed. In late summer the first DLC Judgment Night released.
Twisting Sands is the 2nd DLC for Mythical Mayhem. I had planned to try and release it for 2024 but it will be delayed a little bit. As of right now it is close to 90% done; I am pleased to say the campaign writing is complete and the Steam store page has been approved. I am not going to provide a specific date but as with everything I have done with Mythical Mayhem it will be released as soon as it is ready. Initially Twisting Sands DLC was planned to be similar in size to Judgment Night however Twisting Sands has grown a bit, it will release with 7 new campaign quests; 7 new heroes; 3 new Arch Villains; 3 New Foe Sets; and 2 New Minions.
After Twisting Sands is released their may be 1 or 2 minor updates to fix any game issues and as always any reported bugs will be fixed as soon as possible. After Twisting Sands is released Mythical Mayhem will undergo a period of reflection. There is still so much I would still love to do and explore content wise like an Endless Campaign DLC and a larger DLC along with at least 2 more smaller DLCs. There are a few other items outside of content that may be explored but until they can be further perused and investigated they are just ideas. I plan to continue to monitor and remain actively engaged with all Fans of Mythical Mayhem (on the steam boards and Mythical Mayhem Discord).
All the best to you and yours over the festive season.
New Feature based on user feedback After successful completion of a Campaign Quest you can now see the Hero Summary if a Hero is offered to recruit as part of the quest reward. You may now choose to Abandon a Side Quest. Bug Fixes The new formula for starting a campaign quest wit
New Feature based on user feedback
Bug Fixes
Balance Enhancements
Enhancements
To celebrate the release of Mythical Mayhems first DLC save 10% on the base game until September 12th, 2024!
To celebrate the release of Mythical Mayhems first DLC save 10% on the base game until September 12th, 2024!
https://store.steampowered.com/app/2388600/Mythical_Mayhem/
https://store.steampowered.com/app/2968330/Mythical_Mayhem__Judgement_Night_Expansion/
New Content 1 New Quest 2 New Dark Sagas Bug fixes Wood Nymph no longer has the hidden growth power Kidnapper no longer has the hidden bounty reward when defeating them Balance Adjustment In the campaign your heroes now have less of a chance to get wounded in chapter 1 and more o
New Content
Bug fixes
Balance Adjustment
Enhancements
Other news
MYTHICAL MAYHEMs first DLC Judgment Night is now released for purchase. To celebrate this achievement MYTHICAL MAYHEM base game will be going on a 10% discount sale!
Bug Fix Fixed a Campaign Issue with no quests showing at the beginning of chapter 3. Enhancements based on user feedback A Skip Battle Animation setting that will allow those that use it to go directly to the battle results. Balance Enhancements Dominic's Alley Fighter card now c
Bug Fix
Enhancements based on user feedback
Balance Enhancements
Enhancements
Other Info
The first DLC is roughly 60% done and will be available for purchase as soon as its ready. The plan is to include 4 Heroes, 1 Arch Villain, 2 Foe Groups, 1 Minion, 4 Scenarios, 4 Campaign Scenarios and a few other minor items; the planned price is $3.99 US.
Bug Fixes Arch Villain Istinar Hand of Spite : Win Condition will no longer trigger on the first two turns allowing slimmer decks a chance to have victory instead of instant defeat. Enhancements Minor text enhancements. Other Info The first DLC is roughly 25% done and will be ava
Bug Fixes
Enhancements
Other Info
The first DLC is roughly 25% done and will be available for purchase as soon as its ready.