New Content
3 New Quests
5 New Dark Sagas
4 New Campaign Sides Stories
New Game Mode - Endless Campaign
I am pleased to release one of the most requested features for Mythical Mayhem the Endless Campaign. It should play quite similar to the main campaign with a few differences. This is the first release and as always I would love to hear feedback on the new system; If there are thing you like or dislike please post in the discussion area.
There is no campaign balance
It does not have an overarching story focus and the story focus is light
Campaign Power
Campaign Power serves as a rough score
At most difficulties Campaign Power powers up the Arch Villains and Foes as you gain and improve your decks
Pandemonium Shards
A new campaign resources used to recruit powerful heroes and deck manipulation (phasing out cards)
Each Hero Card has 3 levels of upgrades
Level 1: Reduces the Card Cost by 1
Level 2: The Card generates an additional Resource
Level 3: The Card generates an additional Attack
Multiple heroes can be wounded after each successful quest
Bug fixes
Forest Friends now only generate a nature essence as intended
Die hard rating should now function properly against the Wooden Shoes of Worthiness
Message of Force no longer counts Arch-Villains as foes for determining victory condition
Fixed an issue that caused the infinity tome to crash the game
Better checking Dark Saga conditions after playing a card
Uplift that now costs xp now requires you have the xp to work
Execute Hostage will now execute the proper number of hostages
Fixed an issue in rare instances the Arch Villains were not properly healing after battle
Trust No-One should now calculate properly
Fixed an issue with non main game Audio tracks sometimes not ending properly when they should
The giant lizards durable ability should now function properly
Fixed a rare minor issue with a few cards not generating the proper essences
Fix some really strange cards being incorrectly added to the adventure deck for a certain choice on the Ring of Eld tavern Tale
Fixed a rare crash when using the chamber of secrets
The Horn of Summons should now properly recruit the outsider to your hand
Fixed Crash when playing greed in an empty tavern
Sifting Sands no Longer Draws 8 Cards regardless of affiliation
Balance Adjustment
Vracs Feast or Famine Card number of Good Eating has been reduced from x 5 to x 3
Missing Flock Dark Saga now lets the Arch Villain Execute any hostages
Atan Master Golems Blood and Gold victory condition has been slightly increased to make it possible although difficult to win the quest Gather Resources against this Arch Villain
Campaign Balance Rewards are now awarded anytime your campaign chart shifts
Enhancements based on user feedback
A few more key-board short cuts
Alt-Enter should now enter or exit windowed mode
ESC will now bring up some menus
F12 Will now take standard steam screenshots
Enhancements
When Die Hard activates for a card it now plays a quick animation
The desert and ruin board locations can be used for a minor resource cost
Many text improvements
Other news MYTHICAL MAYHEMs Third DLC Pandemonium Portals is now released for purchase. To celebrate this achievement MYTHICAL MAYHEM base game will be going on a 15% discount sale starting October 25th 2025 and running for 2 weeks!