New Content
- 2 New Quests
- 3 New Dark Sagas
- 2 New Ambitions
- 3 New Campaign Sides Stories
Bug fixes
- Fixed an issue with the campaign that would prevent some DLC Relic cards from appearing
- Fixed an issue with the campaign that would prevent the DLC Banker commoner card from appearing
- Fixed an issue with the campaign that would prevent the DLC Blood Rage Elixir card from appearing
- Zombie Night Dark Saga was ending the game in a loss a few zombies earlier than it should have
- The Wendigo will no longer erroneously continuously enfeeble undead
- Fixed the difficulty scale from disappearing after you exit the Scenario Info screen
- The Liquid Luck card should now be triggering its resourceful ability
Balance Adjustment
- A few of Blues cards now have some minor Allegiance synergies.
- Campaign Wounds chapter 2 now has a slight increased in chance to get wounded. Any DLC quest played in chapter 1 or 2 has an increased chance to receive a wounded campaign character.
Enhancements based on user feedback
- In he settings you can now choose Random number of heroes. If turned on this will choose between 3 and 5 heroes for custom games and scenarios. If turned off it will work the same selecting 5 heroes for custom games and scenarios.
Enhancements
- Many text improvements
Other news
MYTHICAL MAYHEMs Second DLC Twisting Sands is now released for purchase. To celebrate this achievement MYTHICAL MAYHEM base game will be going on a 10% discount sale starting January 20th 2025 and running for 1 week!