Released
Oct 25, 2013
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Small patch: 2.3.0.1.7

    Changelog Updated ce_laststop_08 Fixed Akira elevator Fixed detonator handle spawning inside an object Fixed cam numbers not showing up properly Updated ce_laststop_09 Updated the elevator area, made the elevator broken, now the player has to walk up instead. Updated ce_laststop_

  2. Developer post

    Quick Hotfix: 2.3.0.1.6

    Changelog Fixed Solo/Lobby games not applying their settings to auto.cfg file, which caused some variables to reset on next map change Updated ce_laststop_08 Fixed cam numbers not showing up properly. Updated ce_laststop_06 Changed the ceiling lights to non solid. Updated chm_los

  3. Developer post

    Quick Hotfix: 2.3.0.1.5

    Changelog Fixed the boat rotation on cp_broadway Fixed the train escape sequence on ce_downtown_03 not working properly Updated server tickrate for NextBot AI Fixed ce_biotec, ce_biotec_christmas, ch_biotec and chm_biotec Fixed atrium brush model being func_brush instead of func_

  4. Developer post

    Quick Hotfix: 2.3.0.1.4

    Changelog Fixed the player collisions, the player should no longer get stuck on everything Fixed money being dropped by zombies in Flatline going crazy by having a huge velocity Updated Volt Physics Engine Updated Flatline music, now uses 5 brand new tracks instead Updated player

  5. Developer post
  6. Developer post

    Hotfix: 2.3.0.1.2

    Changelog Fixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec) Fixed doors not opening/closing properly if there is a AI Zombie behind it Fixed Campaign console variables being reset on the next map, when it shouldn't. In short, if you have infection

  7. Developer post

    Barlowe Campaign

    After 3 months, I hope it was worth the wait. This campaign does not replace the current barlowe maps that currently exist in the game. This campaign brings in 4 new maps specially created for Campaign mode. This campaign was supposed to bring in a new feature I was working on, b

  8. Developer post

    Small patch: 2.3.0.1.1

    Changelog Added new barlowe assets (with LOD's) Added experimental LOD's for a few barlowe models Added LOD's for the airfrreighter models, this should fix some FPS issues on ce_laststop04 and ce_laststop_04b Updated Material System, fixed a possible memory leak. Updated helicopt

  9. Developer post

    April Fools Update: The Zombie Heist

    Happy 1st of April (or rather, the day after, because I had to make sure stuff didn't breakːmissingː) Do your best and rob the bank! Custom GameMode: Zombie Heist This gamemode only has 1 map, since it was simply created for this event gamemode. Once the event is over, it will be

  10. Developer post

    Small patch: 2.3.0.0.9

    Changelog Added console variable cl_campaign_draw_logo Added console variable cl_campaign_draw_string Added Santa hats and party hats for survivors (and inmates) so they can also celebrate the year Added session purging for those who wants to erase previous data Updated the Chris

  11. Developer post

    Small patch: 2.3.0.0.8

    Changelog Added cvar cl_classic_zombieaudio (Will use 2013 zombie audio only) Added support for Custom votes (check dev_aitest.as file) Updated Supporter Pack DLC, added the entire Contagion Comic in high quality. Updated Flatline rewards.txt Updated zombie walk & run animati

  12. Developer post

    Small patch: 2.3.0.0.7

    Changelog Added ce_barlowe_christmas Added "GetBotProfile" for Angelscript. Check dev_aitest.as for an example. Can be found under contagion/data/scripts/maps . Updated Flatline `rewards.txt` Updated Flatline max money from `$18,000` to `$1,000,000` Updated `contagion_ui2_english

  13. Developer post

    Small patch: 2.3.0.0.6

    Changelog Added Tonfa for Flatline Updated cx_barlowesquare navigation mesh, by Y#shion Updated ce_laststop_03 navigation mesh, by Y#shion Updated cx_campwhitner navigation mesh, by Y#shion Updated cx_lakeland navigation mesh, by Y#shion Updated cx_montclair navigation mesh, by Y

  14. Developer post

    Small patch: 2.3.0.0.5

    Changelog Updated Vote Manager, now it read a % based yes to no votes check instead of being yes > no. Default success chance is 25% Updated Italian translation Fixed 0/8 players issue with the new Steam API with a workaround Fixed Ban System crashing down instead of showing t

  15. Developer post

    Small patch: 2.3.0.0.4

    Changelog Added turret upgrade support for Flatline Added turret ammo resupply Added "Most defibrillators used" for Campaign Stats Added missing English translation strings for Flatline gamemode (for mountable turret) Updated Italian translation Updated notes files for the Chines

  16. Developer post

    datacenter console spam fix

    It's just fixes a dumb spam from the "datacenter" request in the console. All server operators, update your servers as this will simply fix a spam issue related to matchmaking_ds.dll file.

  17. Developer post

    Small patch: 2.3.0.0.3

    Changelog Added "mountable turret" buyable item for Flatline (can be used by modders) Updated the 50cal model to be animated when firing Updated the door in ce_laststop_08 non solid (when it blows up) Updated ce_laststop_09, fixed the elevator button refusing to fire the function

  18. Developer post

    Small patch: 2.3.0.0.2

    Changelog Added support for "env_weaponfire" (and added to the FGD) Added "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host) Added missing world audio for "chm_lostmuertos" Updated "ce_laststop_08", adjusted the blown up door to be

  19. Developer post

    Quick patch: 2.3.0.0.1

    Fixes where zombie riots keeps on spawning like crazy. This was not a feature, thank you Byo for reporting it right away!

  20. Developer post

    Rowen's Dam Grand Opening

    This update will finally mark this game as "Feature Complete", after 10 whole years. There are more things we want to do for Contagion, but due to lack of funding and resources, we can only sadly support the game for another 2-3 months (if lucky, until October next year). However