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Small patch: 2.3.0.0.6

Changelog

  • Added Tonfa for Flatline
  • Updated cx_barlowesquare navigation mesh, by Y#shion
  • Updated ce_laststop_03 navigation mesh, by Y#shion
  • Updated cx_campwhitner navigation mesh, by Y#shion
  • Updated cx_lakeland navigation mesh, by Y#shion
  • Updated cx_montclair navigation mesh, by Y#shion
  • Updated cx_biotec navigation mesh, by Y#shion
  • Updated Italian Translations
  • Updated the radio in ce_harvest and ce_harvest_halloween, it's now disabled by default
  • Updated the internal function for OnTrySpawnZombies to not spawn too many zombies at once, this caused some issues (such as framedrops), and a rare crash bug on Extraction if you completed all the zones. It also could cause a bug where the extraction would never happen, this should now be fixed for good.
  • Updated cx_barlowesquare:
    • Added missing GPS location for the bank
    • Added missing barricades
    • Removed the "grey building" next to the gun store.
    • Fixed the 2 missing extraction areas not working
    • Fixed a few models causing issues with survivors, they are now non solid

Changelog: SteamDeck

  • Added lobby games for the Server Browser UI
  • Fixed Horde Mode profile stats "switch level / difficulty" not working
  • Fixed Horde Mode profile leaderboard stats showing more than 5 entries
  • Fixed Horde Mode profile leaderboard items drawing the medal at the wrong location
  • Fixed Horde Mode profile general stats height border being too small
  • Fixed a crash issue with SteamDeck, if there isn't enough items on the Server Browser
  • Fixed Server Browser not showing the player count