Slag

Coming soon

Black Robin Games

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

16 posts
  1. Developer post

    Achievements and Progression

    Greetings fellow Slaggers, Today I bring you Update 0.8, This has had a huge push towards game play polish and replay-ability. For a while now I haven't liked not been able to make the levels or playthrough's feel like your making head way to the last core. So I reworked the Tec

  2. Developer post

    Demo & Music Update

    Greetings Slaggers! This update brings the Demo up to speed with the beta with out cheats. It also brings music that is been in the works as well some changes. We will most likely tweak the fade in and fade out speeds so if you have opinions on it let us know on the discord ! 3 t

  3. Developer post

    Power Drops

    Greetings Fellow Slaggers! Today I bring Power up drops!! They come in 3 forms at this stage. - Green sphere (Gives 50 hp over 1 seconds) - Orange sphere (Rate of fire +25% for 10 seconds) - Blue sphere (Move speed +25% for 10 seconds) These are using the base stat of your tank s

  4. Developer post

    Patch 0.46

    Patch 0.46 Greeting Fellow Slaggers, First I would like to apologize for my lack of communication over the past few months, I should have been doing more updates to what's going on. I am still chugging along with the development and have made some nice changes, mainly that the ga

  5. Developer post

    The Pushy One

    Greetings, For this patch we are introducing a more effective conservation of momentum. So what does this mean? Basically if you are bigger than the bot you hit you should push it with regards to speed and mass (Chassis and turrets have mass but its not exposed to the player) Thi

  6. Developer post

    Continue your Slagging

    Greetings, We hope everyone had a great new year and break! Today we bring you the ability stop and continue your game. By this you can now stop playing after completing a level or dying, close the game completely and come back to it when you have the time to play or you are less

  7. Developer post

    Live Stream

    A play through with the dev that you can watch and ask questions. See what slag is like and if its a game you would like to play your self.

  8. Developer post

    Demo

    Today we have pre-released our demo a day early for Next Feast. Over the last Month there has been a lot of play testing, debugging and Improvements made to Slag, in preparation for this so we really hope you enjoy it and get a feel for what Slag is all about! In this demo versio

  9. Developer post

    Demo Update 0.4

    Changes are mostly stated below. You will need to clear saved data. -added Dmesh for SteamTurbine. -Fixed green in wreak texture but its lost its glow will have to fix that texture. -added static remains for steam turbine. -added world wreak. -Added logic for color fade and derbi

  10. Developer post

    Update 0.32

    Greetings! Todays update brings a number of fixes and improvements to the game. Here are the changes and additions. -Fix material so laser pointer renders all the way to the cursor. (Note some weapons aim just above the cursor to give better general hit while others aim more at t

  11. Developer post

    Patch 0.31

    Just some small fixes I wanted to push to improve gameplay sooner rather than latter. -Aspect ratio is now locked to 16:9 due to zooming issue with wide screens. -mouse is now captured to the screen to stop the view going wonky when you mouse off screen. -fixed an issue where Obj

  12. Developer post

    Pre Next Feast Build

    Greetings! Today I have a big Update for slag and the Announcement that Slag will be in the up in coming Next Feast in October! This also means I am working on a Demo build for all to play this will be the first 5 levels only and the tec tree will be limited as well. but it shoul

  13. Developer post

    Gamepad Support

    Greetings, Today we are very pleased to put this update out for testing. It includes a major push for gamepad support to where it is nearly fully supported. There are a few parts that still needed work and that is the remapping key selectors (you can remap the button layout compl

  14. Developer post

    Save & Load

    Greetings, Today we have a bigger update this includes many fixes and some new features! There now is a save and load system for Loadouts, this will carry across from run to run so you can save a fit you like and now load it if you die in another run, as long as you have enough r

  15. Developer post

    Minor Update

    Greetings, Today we have a small patch to address a few issues and add a few things as well. We recommend that you reset your saves, To do this you can go into settings and click on the reset save data button. (this will clear all saved game progress but not graphical settings) C

  16. Developer post

    Testing in progress

    Hello and welcome! I am very proud to say that we have now got a closed beta build of Slag up and running for testing on steam. If your interested in testing the game you can get in touch with me HypoConDreAct aka Luke, by either emailing me at [email protected] or by joini