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Achievements and Progression

Greetings fellow Slaggers,
Today I bring you Update 0.8, This has had a huge push towards game play polish and replay-ability.
For a while now I haven't liked not been able to make the levels or playthrough's feel like your making head way to the last core. So I reworked the Tec system in 0.7 to give this a better feel.
In the new Tec system the player has more agency on what to unlock as each item has an upfront costs of slag to unlock it. This should let everyone be able to grind away at the tec tree so to speak to make runs easier the more you play.
But you had no extra slag to spend on the new tec you unlocked in the previous run. This is where Achievements come in, for each one Achieved it will give you a starting bonus for the next run. This can be anything for extra starting Slag, Armor or even Damage resistance. They are added as a core module and you can see what each one does in the loadout.

I am hopping this will make getting deeper into the Tera-formers easier and able to get those core points for the really strong upgrades. and yes you can earn starting core point with achievements!!

Also the full sound track is now in the game and a huge Thankyou to xX_ZiiD_Xx for the outstanding work he has done on that! It should randomize the 3 game-play tracks. There are also 2 boss tracks and the main menu music. All of which we are very happy with! I hope you enjoy what they bring to slag as much as we do.

A lot of bugs have been squashed and much more polish has been added as well. At this stage the game is due to release at the end of next month so all going well I should have it done ..... PANINC!!!

Anyways Happy Slagging !!