Changes are mostly stated below. You will need to clear saved data.
-added Dmesh for SteamTurbine.
-Fixed green in wreak texture but its lost its glow will have to fix that texture.
-added static remains for steam turbine.
-added world wreak.
-Added logic for color fade and derbies shrink.
-fixed emission on unit material.
-fixed issue where gates would lock but Antifall walls would not move back into place.
-cleaned up Antifallwall fit so its less wiggy when you drive into them (gap between floor and antifallwall)
-Worked on information displayed in loadout
-Change the way mods display information will push this to all things.
-added highlighting for mod slots depending what your trying to fit.
-added color change to cost block
-fix issue where cost block was misleading in what should be the total cost.
-reduce stating Res to 150
-fix a 2x multi that was applying to all damage, then re tweaked all turrets to compensate for the loss.
-fix beam effect stopping before beam had finished firing
-Juiced all beams
-made laser pointer a bit smaller
-tweaked height on bodyhook to see if that's why large body's were getting stuck
-tweaked Bot movement to pick up on fail a bit more.
-fix issue where override health wasn't been applied
-Added Demo Over widget on completion of the 5th lvl
-updated crash course
-fix mat in freight containers
-made the shredder more aggressive. it shouldn't get stuck now.
-hid objective text
-added fix for over spawn of Hud bars
There have been adjustments too all damage and res gains as well.
Happy Slagging