New Update
Quality of Life Streamlined Ship Stats: Spaceship base stats are now displayed as a sleek strip directly beneath your ship. No more clicking through tedious info buttons just to check your base stats! Fire Rate Visibility: Your current fire rate is now displayed in the gameplay s
Quality of Life
Streamlined Ship Stats: Spaceship base stats are now displayed as a sleek strip directly beneath your ship. No more clicking through tedious info buttons just to check your base stats!

Fire Rate Visibility: Your current fire rate is now displayed in the gameplay stats panel for easier build management.
Balance Changes
Neptune (The Hunt): Damage type changed from flat to percentage-based (%). Just like the recent dash adjustments, this ensures the skill scales properly and remains a powerhouse in the late game.
Fauna: Base Critical Hit Chance buffed from 20% to 25%.
Victoria (Overclock): Resistance reduction decreased from 50% to 30%. I want to see some highscores with Victoria!! :)
Bug Fixes
Fixed an exploit that allowed players to infinitely "farm revivals" using the Reboot Core artifact.
A Quick Personal Note: Introducing Grazed!
Just a gentle reminder that I am currently working on a brand-new title called Grazed! It is a fun, bite-sized arcade game built around short sessions and satisfying incremental updates.
If you enjoy my work, I would be incredibly grateful if you could check it out or drop a wishlist; it helps a solo dev immensely!












