1.4.4 Patch Notes
Changes: Updated credits.
Changes:
Updated credits.


Changes: Updated credits.
Changes:
Updated credits.

Fixes: Duplication of English translation.
Fixes:
Duplication of English translation.

Fixes: Stompers had incorrect start offset.
Fixes:
Stompers had incorrect start offset.

Fixes: Stompers were slightly out of sync with their physical shapes. Wrong camera position after level loading or restart. Player custom skin displayed as black square if its texture was missing in 'custom_skins' directory. Changes: If custom skin texture is missing, it will fal
Fixes:
Stompers were slightly out of sync with their physical shapes.
Wrong camera position after level loading or restart.
Player custom skin displayed as black square if its texture was missing in 'custom_skins' directory.
Changes:
If custom skin texture is missing, it will fallback to default player skin with error message in game log.

Hello everyone! Long time no see. We are currently "busy" developing our new game, but the engine update made us look at Tamagoneko again. Godot 3.6 has been released and it includes the support for 2D physics interpolation, which allows us to remove the 60FPS hard-limit. You can
Hello everyone! Long time no see.
We are currently "busy" developing our new game, but the engine update made us look at Tamagoneko again.
Godot 3.6 has been released and it includes the support for 2D physics interpolation, which allows us to remove the 60FPS hard-limit.
You can now turn off V-Sync in settings and the game will automatically adjust to your monitor refresh rate.
If you want to manually set the FPS limit, use the "fpsmax=number" command line argument.
We also fixed the issue with Dualshock and Dualsense controller recognition, they should show the correct icons now.
Stay tuned for the prequel :)

Fixes: Camera twitching on levels 4-17, 4-18, 7-41 with disabled camera smoothing.
Fixes:

This is mostly a cosmetic update, but we have one important announcement: Tamagoneko is coming to Nintendo Switch on September 19th ! Please look forward into that! Added: 10 new skins for the Cat! Custom skin support - to make your own sprite, look for custom_skins/template.png
This is mostly a cosmetic update, but we have one important announcement:
Tamagoneko is coming to Nintendo Switch on September 19th!
Please look forward into that!
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Added: Udmurt language support. Green rhythm block is now yellow. Don't question it. Fixes: Hint message text is now correctly shows on all languages Speedrun timer now correctly shows time in the level ending animation. Language change menu now scrolls properly with keyboard and
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Hey everyone! This update mainly focuses on new translations and possibly bringing the game to Nintendo Switch. In addition to that, we fixed some annoying bugs and added a bunch of early level design ideas that never made it into the final game. Enjoy! Big thanks to out friends
Hey everyone! This update mainly focuses on new translations and possibly bringing the game to Nintendo Switch. In addition to that, we fixed some annoying bugs and added a bunch of early level design ideas that never made it into the final game. Enjoy!
Big thanks to out friends for the game translations:
vasilykislov - Japanese, Spanish
Zero2028 - Belarusian
Gaziz Fattah, Ravil Salakhetdinov - Tatar
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Long time no see! In this update we have fixed one annoying bug with jumps, now jumps from the edge should always work if you timed it correctly! And also we've added a couple of new skins for the cat, prepare your coins! Added: New character skin: Lil' Enot! New character effect
Long time no see! In this update we have fixed one annoying bug with jumps, now jumps from the edge should always work if you timed it correctly! And also we've added a couple of new skins for the cat, prepare your coins!
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Fixes: "...but nothing happened" achievement now properly works on the controller. Pause menu now works after restarting a level during an NPC dialogue. Typo in the Enot's dialogue.
Fixes:

Fixed: "Completionist" achievement now requires completion of final levels Level changes: 7-34: Added missing spikes under moving platform 7-34: Added coins to falling platforms
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Level changes:

Hi! In this update we have exposed Tamagoneko translation files. Now everyone has the opportunity to translate the game into language they want. If you are willing to translate the game, open this file in any text editor: /translations/en.ini There you can find short instructions
Hi! In this update we have exposed Tamagoneko translation files.
Now everyone has the opportunity to translate the game into language they want.
If you are willing to translate the game, open this file in any text editor:
/translations/en.ini
There you can find short instructions that will help you out.
You can send complete translation to our email: [email protected]
Other changes:

Fixed: Rare bug that caused door hitboxes to be rotated incorrectly on levels 4-10 and 7-24
Fixed:

Fixed: Space background animation is now properly works the map and in the credits scene
Fixed:

Individual Level table for all levels in the game is now live on speedrun.com , we will be happy if you submit some of your runs there! (You can also submit a full game run in one of the 4 categories: Any%, Any% Skipless, 120 Fruits or 100%) Added: Hotkey to restart a level from
Individual Level table for all levels in the game is now live on speedrun.com, we will be happy if you submit some of your runs there!
(You can also submit a full game run in one of the 4 categories: Any%, Any% Skipless, 120 Fruits or 100%)
Added:
Fixed:
Level changes:

Added: Button icons for PS3, PS4 and XBOX360 gamepads Indicator on a level if the fruit has been collected before Changes: Now you don't need to hold the direction to grab a wall You can now grab one wall multiple times while falling Speedrun timer will now show milliseconds afte
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Have you ever been stuck on a level trying to find a secret fruit that has been hiding behind a secret wall in a random spot? You were sure that you have touched every wall possible, right? You will never be in that situation again! (At least in Tamagoneko) We are thankful to our
Have you ever been stuck on a level trying to find a secret fruit that has been hiding behind a secret wall in a random spot? You were sure that you have touched every wall possible, right?
You will never be in that situation again! (At least in Tamagoneko)
We are thankful to our first players who provided this valuable piece of feedback and because of that we have improved that aspect of a game!
Almost every fruit has been reworked and now it will be visible on the screen when you play through a level the normal way, no more hidden stuff and wall sniffing! But that doesn't mean that we removed a challenge: you still have to find a path to a fruit or complete an additional setup to get that sweet collectable!
If you have already collected most of the fruits, this update may be the reason for you to check the New Game+ feature ;)
Or maybe you have been skipping fruits altogether? Now there is a great opportunity to come back and collect them! (Bonus world is waiting for you)
We have also adjusted prices in the cosmetics menu, now there should be less useless coins left after completing the game.
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Added: Button icons for Steam Deck Button icons for analog triggers Fixes: Fixed the character getting stuck while climbing through the jet platform Fixed the character losing speed after touching the jet platform mid-air Fixed the timer counting the time twice on the last level
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Fixes: Localization fixes Fixed an out of place level in Desert World Level changes: 3-14: Placed back the missing spikes on the wall 5-20: Adjusted the camera a bit so players could see where to jump Journey's End: Fixed the cheese on the first section 7-31: Players can no longe
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