Hand2Hand

FlameofChangeNemerod · Fourthborn Studio

Released
Feb 12, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hand2Hand Alpha 0.1.2.1

    Greetings bored mortals. Today I am blessing you with a more standard update consolidating the launcher and some game systems. No much content again. Thanks to Nemerod the game is less prone to be capricious for some bizarre OS and hardware. I am also announcing two things : ☼ Ha

  2. Developer post

    Hand2Hand Alpha 0.1.2

    Greetings bored mortals. It's been a long while due to my first year at the JMIN master degree at the ENJMIN, after which I resumed working on Hand2Hand. While it doesn't give much content on the game, some systems gained some love while others have been inaugurated ; notably the

  3. Developer post

    Hand2Hand Alpha 0.1.1.7

    Greetings bored mortals. Here's an extensive update with a newcomer ! I wanted to finish it first but it's been so long before an update so I insisted to show it now. The ENJMIN (the school I'm currently in) takes quite some time and energy, but I managed to polish features and U

  4. Developer post

    Hand2Hand Alpha 0.1.1.6

    Greetings bored mortals. A consequent patch is arriving, not much in term of content, but it brings most necessary stability and juice. Of course much is left to rework, as the core game loop is yet to be touched. I bring most dire news for Hand2Hand, as well as auspicious ones f

  5. Developer post

    Hand2Hand Alpha 0.1.1.5

    Greetings bored mortals. We continue the patches with some Hex Key glowup and fixes concerning previous additions. The store page has been also updated with a modernized logo and recent screenshots. Two events are expected the first week end of April and May respectively ; that i

  6. Developer post

    Hand2Hand Alpha 0.1.1.4

    Greetings bored mortals. It's been 4 months since the last update but I haven't slacked off ! On one hand we get improved UI and HUD, multichannel sounds, more important stamina effects and parry animations. On the other hand the game became much heavier due to the Wav file conve

  7. Developer post

    Hand2Hand Alpha 0.1.1.3

    Salutations, mortels qui s'ennuient. French translation is now available ! Other people can now add and edit language files as they want. Modding is a bit trickier, but this is definitely a step toward the right direction. I wanted to put more work on the Hex Key, so you get two

  8. Developer post

    Hand2Hand Alpha 0.1.1.2

    Greetings bored mortals. Finally after almost two years of reworks, all older animations are now modernized with separated wind effects and better juice ! It is not this day the Hex Key will receive additional love, but that would be for next time. I can now count precisely : 963

  9. Developer post

    Hand2Hand Alpha 0.1.1.1

    Greetings bored mortals. Today we get a bunch of polishing and upgrades, plus a bit more modding potential. The chopstick, ballpen and unarmed are now fully reworked ! I wanted to push an update with a reworked gluestick and a completed hexkey, but due to the workload I preferred

  10. Developer post

    Hand2Hand alpha 0.1.1

    Greetings bored mortals. I am proud to present you the very first alpha version! I promised myself to release it after the rework of the old HUD. You also get some regular upgrades and bug fixes. Window It is now possible to move the window in windowed mode by drag'n drop the top

  11. Developer post

    Hand2Hand Pre-Alpha 0.1.0.9

    Greetings bored mortals. I would liked to push more into this update, but other project had higher priorities. However, that does not stop me from adding key elements. Slowly but surely we are approaching the Alpha stage ! Animation reworks would be postponed, as well as giving f

  12. Developer post

    Hand2Hand Pre-Alpha 0.1.0.8

    Greetings bored mortals. At last the controllers evolved from stone age to... antiquity ? More flexibility has been added to them in terms of handling and configuration. However there's still additional work to upgrade them to a modern standard. Animation reworks are in a good pa

  13. Developer post

    Hand2Hand Pre-Alpha 0.1.0.7a

    Greetings bored mortals. One way or another I forgot to add the stun animation to the Ballpen... which resulted in a crash when Attack Delay was enabled... UI/UX ☼ The player vs player selection screen can also be now validated with start on the player 1 Joystick ☼ Player 2 (left

  14. Developer post

    Hand2Hand Pre-alpha 0.1.0.7

    Greetings bored mortals. Everything is getting polished to a degree. The gameplay got a bit more depth although much is yet to come. Physics have been tweaked to better accommodate the future balance changes (at last). Finally, the interface evolved from disgusting to just ugly.

  15. Developer post

    Hand2Hand Pre-alpha 0.1.0.6

    Greetings bored mortals. I am happy to share with you today an improved version in the back end. The menu can now manage controllers for a smoother transition from keyboard only. However, combat might feel different than previously, notably because of the several changes in physi

  16. Developer post

    Hand2Hand Pre-alpha 0.1.0.5b

    Greetings borded mortals. Let's continue with more fixes and small improvements, shall we ? Animation A frame can allow the player to move without having to wait for the end of the attack if it hit successfuly. This means a player can abord a combo by moving instead of continuing

  17. Developer post

    Hand2Hand Pre-alpha 0.1.0.5a patch

    Greetings bored mortals, I am back sooner than expected with a small patch. I just bumped into very harsh bugs in combos so I had to fix it quickly. I also improved AI a lot, making them more spammy dangerous. They aren't high level yet but every bit helps. The last 48h were quit

  18. Developer post

    Hand2Hand Pre-alpha 0.1.0.5 patch

    Greetings bored mortals. I promised more content and here we are ! Behold the mighty Hexkey as the 5th playable class ! It is not much a surprise since you were teased at the class list. While it is not complete yet it can at least fight everyone. Performance ☼ Performance option

  19. Developer post

    Hand2Hand Pre-alpha 0.1.0.4c patch

    Greetings bored mortals, last one before commencing the 0.1.1 ! The internship is going to end soon, so more and more time will be spend on H2H. Next patch will be focusing on hex key and animation reworks. It's been a while since I haven't done new ones ! Combo display ☼ A combo

  20. Developer post

    Hand2Hand Pre-alpha 0.1.0.4b patch

    Greetings bored mortals, this is a major update concerning the engine ! I know there's no more content yet, but I wanted to have a better structure to handle later elements ! I promise the next updates will focus on frame rework, bot selection and the Hex key. Engine We gain here