Greetings bored mortals. Today I am blessing you with a more standard update consolidating the launcher and some game systems. No much content again. Thanks to Nemerod the game is less prone to be capricious for some bizarre OS and hardware.
I am also announcing two things :
☼ Hand2Hand will be presented at the Angoulême Spawn! in October 2026
☼ Hand2Hand is officially registered for the Fighting Game Steam Fest in May 2027
That means I need to crank up more content at least for the Ruler to be juicy enough. I am happy that technically the game is exiting its medieval era and it makes developing new features much easier (still by hand so at my rhythm). If I kick my ass enough a 7th class could see daylight.
Sound
☼ DSP system updated to fix some minor details, thanks to Nemerod !
☼ If your computer is too old to use the DSP systems, the game will be muted safely instead of just crashing without warning (thanks ZizouDream for bumping into that one)
Localization
☼ "partial" and "no supported" like strings can now be localized, they are also now localized for french
Hint
☼ All English hints are shifted by 1 to fix a bug
Show details
Hint 1
☼ Was missing, now readded as intendedHint 4
Regeneration only affect the inner HP bar and only regenerates a finite amountchanged to
Regeneration only affect the inner HP bar and is limited by the the stamina bar
Hint 8
Parry and dodge is not instant going in and out, speed reduces the delaychanged to
Parrying and dodging is not instant, needing time going in and out ; speed reduces the delays
Hint 14
Heavy attacks are easy to dodge but hits very hardchanged to
Heavy attacks are easy to dodge but hit very hard, they also have a high recovery time
Hint 18
Landing effects hint the player weightchanged to
The landing effect and screen shake does hint about the player weight
Hint 19
Some attacks stuns, others dont ! Dealing damage doesn't mean stunning too ! Other attacks are meant to make the combos easier to hitchanged to
Some attacks stun, others don't ! Dealing damage doesn't mean stunning too ! Other attacks are meant to make the combos easier to hit
Hint 25
Don't hesitate to join the discord in the steam and itch.io pages !changed to
Don't hesitate to join the discord ! The invite link is available in the steam and itch.io pages.
Hint 26
Some AI stances has specific behaviorschanged to
Class stance may also give specific behaviors when controlled by the hard (and higher) level AI
Hint 27
☼ No longer empty in english as intended ☼ Value set toStance badge gives special bonuses and triggers, changing the strategy on top of the statistics and available combos
Hint 28
☼ AddedThe official wiki details how the game works and what are the strategies for each class.Moding tutorials are planned in the future !
Hint 29
☼ AddedCompleting a combo successfully to the end will make you refill the stamina bar.More complex the combo, higher the reward ! Prefer quality over quantity !
Launcher

☼ Text length are now taken in account more precisely to fit the UI, even when switching language, thanks Nemerod for the trick !
☼ Window height adapts to the current tab height
☼ New tab added : Main and Controls
► Main contains all the previous elements
► Controls let the user change some controls for the players
☼ Fullscreen can be toggled
☼ Game version is now displayed in the Main tab
☼ Current Screen can now be selected, changing from which desktop the game will be launched, by default 0
☼ If the current screen value is greater or equal to the number of screens, it will reset to 0
☼ Only available at the launcher, with a button to refresh the desktops
☼ If there's only one available screen, the setting is frozen
☼ If you messed up you can still change the settings file directly with the currentScreen field ; or delete the settings file altogether
☼ A Rescan button is added to refresh the available screens
☼ Language selector length fits the content
☼ Screen resolution selector length fits the content
☼ Screen resolution shows 1280x720 and 1920x1080 as recommended
UI still not definitive. New features may appear later in developpement
Option menu
☼ Refresh rate is now updated when changing the settings dynamically. No need to restart the game any longer ! Thanks Nemerod for the snippet !
Flash intensity
☼ Added in the accessibility tab
☼ Changes the starting intensity of the spawned flash effects
☼ Does not changes its decay speed
☼ 4 different modes
► [0] None : 0x value
► [1] Low : 0.5x value
► [2] Normal : 1x value (by default)
► [3] High : 1.5x value
☼ For example, spawning a 0.7 opacity flash in a High mode will result in a 1.05 opacity flash
☼ When set to none, the behavior is the same as you knew before
Class selection versus
☼ When canceling selection, the selection animation will start at its loop index instead of the beginning
► For example the hexkey will reset to just after it stomped the ground
Animation
☼ Frames can now have flash values, making the screen briefly white when the animation reaches it
☼ This is an opacity value from 0 to 1
☼ The opacity stacks additively and can go beyond 1
☼ Decays linearly at 4 per second, for example a 1 opacity flash will fully decay in 0.25 seconds
Player
☼ Player 1 controls changed from arrow POI to WASD CVB
☼ Player 2 controls changed from WASD CVB to arrows IOP
☼ Player 1 can now jump with spacebar (on top of special+up)
☼ Player 2 can now jump with left alt (on top of special+up)
☼ Player 2 default jump button changed from left alt to M
I avoid using num pads for default buttons because some computers lacks a numpad
Combat
☼ When finishing a combo, the total length including the quickest combo shortcuts is converted into stamina bar with a 0.05 ratio per frame
☼ When finishing a combo, successive attacks with different type will give a bonus of 25% stamina bar for each attack, for example
Show details
Side - Side - Side
☼ 3 attacks = 1.5 ☼ 3 Side = 3 ☼ No attack change = no bonus (nothing changes) ☼ Gives 4 stamina bar (remember it rounds down)Side - Side - Back
☼ 3 attacks = 1.5 ☼ 2 Side = 2 ☼ 1 Back with difference = 1.25 ☼ Gives 4 stamina barSide - Side - Back - Side
☼ 3 attacks = 1.5 ☼ 2 Side = 2 ☼ Back with difference = 1.25 ☼ Side with difference = 1.25 ☼ Gives 5 stamina barSide - Back - Up - Neutral - Side
☼ 5 attacks : 2.5 ☼ Side : 1 ☼ Back with difference = 1.25 ☼ Up with difference = 1.25 ☼ Neutral with difference = 0.625 ☼ Side with difference = 1.25 ☼ Gives 7 stamina barThis would reward more complex and long combos compared to the spammable repetitive combos.
Gluestick
☼ All explosions have 0.25 flash
☼ All shots have 0.1 flash
☼ All gatlings have 0.05 flash
Ruler

Up
☼ Added
Up [Up]
☼ Added